Server profile
TEST
Offline, with 0 of 10 players on; ranked #15,138 of every public Rust server, the top 68%. It last wiped 27d ago.
Offline 92.208.11.234:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TEST wipe?
The record of TEST's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 27 days 2 hours ago.
Server
On what version does TEST currently run?
Running on Windows, TEST is on Rust network protocol 2634 and build 166586. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TEST, and is it online?
The last sighting of TEST was 22 days ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 4 October 2026.
What location is listed for TEST?
No region is published by TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 92.208.11.234:28015.
Tags
Which meanings sit behind the tags on TEST?
When the game's server browser reads TEST, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TEST appear?
The Rust Insights lists that carry TEST are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of TEST look like?
The last time TEST was seen online was 22 days ago, and it is offline now.
In the ranking of Rust servers, where does TEST place?
The player-hours ranking for the last seven days puts TEST at #15,138, among the top 68% of all ranked servers.
Map and rules
How is TEST configured, and what rules apply?
The name of TEST does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.
Which map is live on TEST?
The game generates the map on TEST, which is procedural.
Join
How do you connect to TEST?
Type client.connect 92.208.11.234:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.