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Rust Insights

Server profile

TroubleChute

Offline, with 1 of 10 players on; ranked #12,200 of every public Rust server, the top 55%. It last wiped 22d ago.

Filed under moddedoxide
Launch Rust and join
1/ 10 players now 10% full
17-day averagepeak 1
#12,200ranktop 55%
22d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75109:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct18 Oct20 Oct27 Oct

Note: Top 55% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 164 on average100/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average110/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average96/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average34/1000

The short version

Quick answers

From the figures on this page.

Wipe days

When does TroubleChute wipe, and how often?

Its rhythm cannot be read yet: TroubleChute has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 22 days 9 hours ago.

About the server

Which Rust version is TroubleChute on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for TroubleChute. The same protocol is required to join, and Steam takes care of updating it.

Has TroubleChute stayed online, and is it up now?

Offline at the moment, TroubleChute was last seen 36 hours ago. The last 7 full days gave 2 of 168 hours up, or 1% of the time. The first record Rust Insights has of it is 12 October 2026.

What location is listed for TroubleChute?

A region is not published by TroubleChute. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 92.183.2.255:28015.

Lists and tags

What is meant by each tag on TroubleChute?

These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature TroubleChute?

TroubleChute appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on TroubleChute right now?

The last time TroubleChute was seen online was 36 hours ago, and it is offline now. Over the past week it peaked at 1 and averaged 1 players. Look at the last 48 hours and the peak hour is 10:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does TroubleChute place?

The player-hours ranking for the last seven days puts TroubleChute at #12,200, among the top 55% of all ranked servers.

Map and rules

What are the settings and rules for TroubleChute?

Nothing about gather rate is given in the name of TroubleChute. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on TroubleChute?

A procedural map, generated by the game, is what TroubleChute runs.

Connecting

How do you connect to TroubleChute?

To connect, start Rust and enter client.connect 92.183.2.255:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.