Server profile
[FR/EN] Zero Grief | 100% PvE | x5
Online, with 0 of 32 players on; ranked #14,280 of every public Rust server, the top 64%. It last wiped 18d ago.
Online 92.151.82.167:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 16:52 UTC18d ago | 2 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe days
What does [FR/EN] Zero Grief | 100% PvE | x5 look like once wipe day arrives?
Recent wipes peaked at 2 players on average. 1 hours after the latest wipe, the crowd peaked.
How often does [FR/EN] Zero Grief | 100% PvE | x5 wipe, and on which day?
Its rhythm cannot be read yet: [FR/EN] Zero Grief | 100% PvE | x5 has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 18 days 10 hours ago.
Server
How well does [FR/EN] Zero Grief | 100% PvE | x5 perform?
The 48-hour average for server fps is 133, and 114 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 214,653. It drew as much as 5,320 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on [FR/EN] Zero Grief | 100% PvE | x5?
Rust network protocol 2635 and build 168909 on Linux is what [FR/EN] Zero Grief | 100% PvE | x5 runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [FR/EN] Zero Grief | 100% PvE | x5, and is it online?
At the time of this check [FR/EN] Zero Grief | 100% PvE | x5 is online. About 3 days 3 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 80 of 168 hours up, or 48% of the time. On 9 October 2026 is when Rust Insights first saw it.
What location is listed for [FR/EN] Zero Grief | 100% PvE | x5?
There is no region published for [FR/EN] Zero Grief | 100% PvE | x5. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 92.151.82.167:28015 is where it answers.
Tags
What is meant by each tag on [FR/EN] Zero Grief | 100% PvE | x5?
The tags gmrust (Game mode): Survival as standard Rust plays; mp32 (Max players): 32 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what [FR/EN] Zero Grief | 100% PvE | x5 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature [FR/EN] Zero Grief | 100% PvE | x5?
[FR/EN] Zero Grief | 100% PvE | x5 appears among the following Rust Insights lists: 5x Rust servers, explained and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.
Population history
How many players are on [FR/EN] Zero Grief | 100% PvE | x5 right now, and how does that number move?
At the time of this refresh, [FR/EN] Zero Grief | 100% PvE | x5 holds 0 players on 32 slots. Over the past week it peaked at 1 and averaged 0 players.
Where does [FR/EN] Zero Grief | 100% PvE | x5 sit in the rankings?
Player hours over seven days put [FR/EN] Zero Grief | 100% PvE | x5 at #14,280, within the top 64% of the ranked field.
Rules and settings
What settings and rules apply on [FR/EN] Zero Grief | 100% PvE | x5?
Going by its name, [FR/EN] Zero Grief | 100% PvE | x5 gathers at 5x. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on [FR/EN] Zero Grief | 100% PvE | x5?
The game generates the map on [FR/EN] Zero Grief | 100% PvE | x5: procedural, size 6,000, seed 1. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to [FR/EN] Zero Grief | 100% PvE | x5?
To connect, start Rust and enter client.connect 92.151.82.167:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.