Server profile
RustMinds Dev
Offline, with 0 of 20 players on; ranked #16,685 of every public Rust server, the top 70%. It last wiped 30d ago.
Offline 91.62.133.37:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does RustMinds Dev wipe?
The record of RustMinds Dev's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 30 days 20 hours ago.
Server details
On what version does RustMinds Dev currently run?
Running on Windows, RustMinds Dev is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RustMinds Dev, and is it online?
RustMinds Dev is offline at the moment; the last time it was seen was 27 days 17 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 27 September 2026.
What location is listed for RustMinds Dev?
No region is published by RustMinds Dev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 91.62.133.37:28015.
Lists and tags
How should you read the tags listed for RustMinds Dev?
These tags come from RustMinds Dev and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature RustMinds Dev?
The Rust Insights lists that carry RustMinds Dev are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on RustMinds Dev right now?
The last time RustMinds Dev was seen online was 27 days 17 hours ago, and it is offline now.
Where does RustMinds Dev sit in the rankings?
On player hours for the last seven days, RustMinds Dev sits at #16,685, inside the top 70% of ranked servers.
Rules and settings
What settings and rules apply on RustMinds Dev?
No gather rate appears in the name of RustMinds Dev. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on RustMinds Dev?
The game generates the map on RustMinds Dev, which is procedural.
How to join
How can you get onto RustMinds Dev?
Type client.connect 91.62.133.37:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.