Server profile
Vitality Local LiveTest
Offline, with 0 of 10 players on; ranked #11,937 of every public Rust server, the top 54%. It last wiped 13d ago.
Offline 91.245.44.75:28018 checked 22h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 54% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 12:41 UTC7d ago | 1 | – | running | 0 |
| Thu 15 Oct, 12:50 UTC13d ago | 1 | – | 6 days | 0 |
| Wed 14 Oct, 18:26 UTC14d ago | 1 | – | 0.8 days | 0 |
| Sun 11 Oct, 03:29 UTC17d ago | 1 | held half | 3.6 days | 1 |
| Sat 10 Oct, 08:08 UTC18d ago | 1 | – | 0.8 days | 0 |
| Fri 9 Oct, 22:26 UTC18d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 11:49 UTC28d ago | 2 | – | 9.4 days | 1 |
| Tue 29 Sep, 09:38 UTC29d ago | 2 | – | 1.1 days | 0 |
| Mon 28 Sep, 14:40 UTC30d ago | 2 | – | 0.8 days | 0 |
| Sun 27 Sep, 10:26 UTC31d ago | 1 | – | 1.2 days | 1 |
| Fri 25 Sep, 10:52 UTC33d ago | 1 | – | 2 days | 2 |
| Thu 24 Sep, 12:03 UTC34d ago | 2 | – | 1 days | 0 |
| Wed 23 Sep, 09:14 UTC35d ago | 2 | – | 1.1 days | 0 |
| Tue 22 Sep, 06:49 UTC36d ago | 1 | – | 1.1 days | 1 |
| Sun 20 Sep, 06:59 UTC38d ago | 1 | – | 2 days | 0 |
| Thu 17 Sep, 00:41 UTC41d ago | 0 | – | 3.3 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Vitality Local LiveTest?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
On what schedule does Vitality Local LiveTest wipe?
Vitality Local LiveTest wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 6 hours have passed since its current world was created.
About the server
What Rust version is live on Vitality Local LiveTest?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Vitality Local LiveTest. The same protocol is required to join, and Steam takes care of updating it.
Has Vitality Local LiveTest stayed online, and is it up now?
Offline at the moment, Vitality Local LiveTest was last seen 22 hours ago. The last 7 full days gave 88 of 168 hours up, or 52% of the time. On 16 September 2026 is when Rust Insights first saw it.
Where does Vitality Local LiveTest run from?
A region is not published by Vitality Local LiveTest. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 91.245.44.75:28018.
Tags
Which meanings sit behind the tags on Vitality Local LiveTest?
These tags come from Vitality Local LiveTest and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts32 (Group limit): No team may exceed 32 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Vitality Local LiveTest turn up among the Rust Insights lists and filters?
These Rust Insights lists include Vitality Local LiveTest: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on Vitality Local LiveTest right now?
Vitality Local LiveTest is offline at the moment; the last sighting was 22 hours ago. Over the past week it peaked at 1 and averaged 0 players.
Where does Vitality Local LiveTest sit in the rankings?
Player hours over seven days put Vitality Local LiveTest at #11,937, within the top 54% of the ranked field.
Map and rules
How is Vitality Local LiveTest configured, and what rules apply?
No gather rate appears in the name of Vitality Local LiveTest. 32 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is off: Valve's anti-cheat is not active.
Which map is live on Vitality Local LiveTest?
The map on Vitality Local LiveTest is procedural and the game generates it.
How to join
How can you get onto Vitality Local LiveTest?
Type client.connect 91.245.44.75:28018 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.