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Rust Insights

Server profile

ServerDevServer

Offline, with 0 of 100 players on; ranked #13,565 of every public Rust server, the top 61%. It last wiped 6d ago.

Filed under moddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 1
#13,565ranktop 61%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:09 UTC6d ago 1 – running 1
Mon 19 Oct, 14:41 UTC8d ago 1 – 2.3 days 1
Fri 16 Oct, 18:50 UTC11d ago 1 – 2.8 days 1
Thu 15 Oct, 15:23 UTC12d ago 1 – 1.1 days 1
Sun 11 Oct, 05:19 UTC16d ago 1 – 4.4 days 1
Sat 10 Oct, 09:28 UTC17d ago 1 – 0.8 days 1
Fri 9 Oct, 21:27 UTC18d ago 1 – 0.5 days 2
Thu 8 Oct, 00:11 UTC20d ago 2 – 1.9 days 0
Wed 7 Oct, 00:14 UTC21d ago 3 – 1 days 1
Mon 5 Oct, 23:13 UTC22d ago 3 – 1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average27/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average129/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average41/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average35/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average9/200
  6. CSL Scenery Budget Testgroups of 8+ · 85 on average0/500

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does ServerDevServer look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started.

On what schedule does ServerDevServer wipe?

There is no next wipe to predict: ServerDevServer wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 3 hours have passed since its current world was created.

Server

Which Rust version is ServerDevServer on?

Rust network protocol 2634 and build 167781 on Windows is what ServerDevServer runs. You can only join if your game is on the same protocol; Steam handles that update.

Has ServerDevServer stayed online, and is it up now?

The last sighting of ServerDevServer was 6 days 2 hours ago, and it is offline at present. The last 7 full days gave 3 of 168 hours up, or 2% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does ServerDevServer sit?

A region is not published by ServerDevServer. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 91.245.44.75:28017.

Lists and tags

Which meanings sit behind the tags on ServerDevServer?

When the game's server browser reads ServerDevServer, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts30 (Group limit): No team may exceed 30 players; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature ServerDevServer?

ServerDevServer appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population history

What does the population of ServerDevServer look like?

ServerDevServer was last seen 6 days 2 hours ago and is offline right now. A weekly average of 0 players goes with a peak of 1.

Where does ServerDevServer sit in the rankings?

On player hours for the last seven days, ServerDevServer sits at #13,565, inside the top 61% of ranked servers.

Map and rules

What settings and rules apply on ServerDevServer?

The name of ServerDevServer does not state a gather rate. The group cap stands at 30 players. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.

Which map is live on ServerDevServer?

Size 5,000 and seed 543625 define the procedural map on ServerDevServer, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: discord.gg/atlasrust.

How to join

What is the way to join ServerDevServer?

Open the console with F1 in Rust and enter client.connect 91.245.44.75:28017. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts30,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts30
Group limit No team may exceed 30 players.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.