Server profile
ServerDevServer
Offline, with 0 of 50 players on; ranked #7,182 of every public Rust server, the top 32%. It last wiped 6d ago.
Offline 91.245.44.75:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 32% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:38 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 14:55 UTC13d ago | 0 | – | 7 days | 1 |
| Mon 12 Oct, 14:03 UTC16d ago | 1 | – | 3 days | 1 |
| Fri 2 Oct, 17:51 UTC26d ago | 1 | – | 9.8 days | 1 |
| Thu 1 Oct, 23:36 UTC FW27d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 08:11 UTC33d ago | 0 | – | 6.6 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On ServerDevServer, what happens on wipe day?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does ServerDevServer wipe, and on which day?
ServerDevServer wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 6 days 11 hours ago.
Server details
What Rust version is live on ServerDevServer?
The Rust build is network protocol 2635 and build 168909, running on Windows, for ServerDevServer. Joining needs your game on the same protocol, which Steam updates for you.
Has ServerDevServer stayed online, and is it up now?
Offline at the moment, ServerDevServer was last seen 33 hours ago. It spent 127 of the last 7 full days' 168 hours up, 76% of the time. The first record Rust Insights has of it is 17 September 2026.
In which location does ServerDevServer sit?
A region is not published by ServerDevServer. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 91.245.44.75:28015.
Lists and tags
How should you read the tags listed for ServerDevServer?
These tags come from ServerDevServer and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature ServerDevServer?
These Rust Insights lists include ServerDevServer: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What does the population of ServerDevServer look like?
The last time ServerDevServer was seen online was 33 hours ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does ServerDevServer place?
Player hours over seven days put ServerDevServer at #7,182, within the top 32% of the ranked field.
Map and rules
What settings and rules apply on ServerDevServer?
The name of ServerDevServer does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is off: Valve's anti-cheat is not active.
What is the map on ServerDevServer?
The game generates the map on ServerDevServer, which is procedural.
Connecting
How can you get onto ServerDevServer?
Open the console with F1 in Rust and enter client.connect 91.245.44.75:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.