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Rust Insights

Server profile · pol

INTFO Rust | Procedural

Online, with 0 of 10 players on; ranked #9,766 of every public Rust server, the top 44%. It last wiped 26d ago.

Filed under moddedcarbon
Launch Rust and join Website
0/ 10 players now 0% full
07-day averagepeak 2
#9,766ranktop 44%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608010:0019:0004:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 44% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days usual gap between real wipes
20% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC26d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW27d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC38d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC40d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC41d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC42d ago 1 – 0.9 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average132/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average192/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average71/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average9/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average21/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at INTFO Rust | Procedural?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 33 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 2.5.

When does INTFO Rust | Procedural wipe, and how often?

No next wipe can be predicted for INTFO Rust | Procedural, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 1 hours ago.

About the server

How well does INTFO Rust | Procedural perform?

Average server fps over the last 48 hours was 55, with a floor of 41. Buildings, deployables and the rest took the entity count as high as 78,745. Memory use peaked at 4,359 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does INTFO Rust | Procedural currently run?

Rust network protocol 2635 and build 168909 on Linux is what INTFO Rust | Procedural runs. You can only join if your game is on the same protocol; Steam handles that update.

Has INTFO Rust | Procedural stayed online, and is it up now?

Right now INTFO Rust | Procedural is up and running. About 2 days 11 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 16 September 2026 is when Rust Insights first saw it.

Where does INTFO Rust | Procedural run from?

There is no region published for INTFO Rust | Procedural, and pol is its region code. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 91.240.74.124:28015.

Tags

Which meanings sit behind the tags on INTFO Rust | Procedural?

When the game's server browser reads INTFO Rust | Procedural, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rpol (Region code): Region code: pol; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does INTFO Rust | Procedural appear?

The Rust Insights lists that carry INTFO Rust | Procedural are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What does the population of INTFO Rust | Procedural look like?

At the time of this refresh, INTFO Rust | Procedural holds 0 players on 10 slots. The seven-day average is 0 players, and the highest point in that week was 2.

In the ranking of Rust servers, where does INTFO Rust | Procedural place?

On player hours for the last seven days, INTFO Rust | Procedural sits at #9,766, inside the top 44% of ranked servers.

Map and rules

How is INTFO Rust | Procedural configured, and what rules apply?

Nothing about gather rate is given in the name of INTFO Rust | Procedural. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

What is the map on INTFO Rust | Procedural?

INTFO Rust | Procedural runs a procedural map of size 3,500 with seed 1573025114, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

What is the way to join INTFO Rust | Procedural?

Type client.connect 91.240.74.124:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://rust.intfo.ru.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rpol
Region code Region code: pol.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.