Server profile · eu2
Rust Devblog 299 [No-Steam / Oxide]
Offline, with 0 of 50 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 2d ago.
Offline 91.235.145.236:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Rust Devblog 299 [No-Steam / Oxide] wipe, and how often?
Its rhythm cannot be read yet: Rust Devblog 299 [No-Steam / Oxide] has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 2 days 9 hours ago.
About the server
On what version does Rust Devblog 299 [No-Steam / Oxide] currently run?
Rust network protocol 2594 and build 128111 on Windows is what Rust Devblog 299 [No-Steam / Oxide] runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Rust Devblog 299 [No-Steam / Oxide], and is it up at the moment?
Offline at the moment, Rust Devblog 299 [No-Steam / Oxide] was last seen 44 hours ago. That works out at 0 of 24 hours up, 0%, across the last 1 full day. On 26 October 2026 is when Rust Insights first saw it.
What location is listed for Rust Devblog 299 [No-Steam / Oxide]?
A region is not published by Rust Devblog 299 [No-Steam / Oxide], whose region code is eu2. Rust Insights reports the location a server declares, not the physical place of the machine. 91.235.145.236:28015 is where it answers.
Server tags
What is meant by each tag on Rust Devblog 299 [No-Steam / Oxide]?
When the game's server browser reads Rust Devblog 299 [No-Steam / Oxide], it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2594 (Protocol): To join you need the same version; protocol 2594; cs128111 (Build): Build 128111 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $reu2 (Region code): eu2 is the server's region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Rust Devblog 299 [No-Steam / Oxide] appear?
Rust Devblog 299 [No-Steam / Oxide] appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How many players are on Rust Devblog 299 [No-Steam / Oxide] right now?
Rust Devblog 299 [No-Steam / Oxide] is offline at the moment; the last sighting was 44 hours ago. A seven-day average of 0 players puts the last week in context.
How does Rust Devblog 299 [No-Steam / Oxide] compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Rust Devblog 299 [No-Steam / Oxide] at #15,323, among the top 69% of all ranked servers.
Settings and rules
What are the settings and rules for Rust Devblog 299 [No-Steam / Oxide]?
No gather rate appears in the name of Rust Devblog 299 [No-Steam / Oxide]. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.
Which map is live on Rust Devblog 299 [No-Steam / Oxide]?
The game generates the map on Rust Devblog 299 [No-Steam / Oxide], which is procedural.
Join
How do you connect to Rust Devblog 299 [No-Steam / Oxide]?
To connect, start Rust and enter client.connect 91.235.145.236:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.