Server profile · eu2
Test
Offline, with 0 of 10 players on; ranked #16,520 of every public Rust server, the top 71%. It last wiped 67d ago.
Offline 91.233.121.12:28015 checked 32d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Test wipe, and how often?
Its rhythm cannot be read yet: Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 67 days 13 hours ago.
Server details
What Rust version is live on Test?
Running on Windows, Test is on Rust network protocol 2556 and build 104071. Joining needs your game on the same protocol, which Steam updates for you.
Has Test stayed online, and is it up now?
Test is offline at the moment; the last time it was seen was 32 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 25 September 2026 is when Rust Insights first saw it.
In which location does Test sit?
Test does not publish a region, though the region code it carries is eu2. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 91.233.121.12:28015.
Lists and tags
What is meant by each tag on Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; v2556 (Protocol): Your game must run the same version to join: the protocol is 2556; cs104071 (Build): Build 104071 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $reu2 (Region code): eu2 is the server's region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test?
The Rust Insights lists that carry Test are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Population
How many players are on Test right now?
Test is offline at the moment; the last sighting was 32 days 22 hours ago.
How does Test compare with other Rust servers in the ranking?
Player hours over seven days put Test at #16,520, within the top 71% of the ranked field.
Rules and settings
What are the settings and rules for Test?
The name of Test does not state a gather rate. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Test?
A procedural map, generated by the game, is what Test runs.
Connecting
How can you get onto Test?
To connect, start Rust and enter client.connect 91.233.121.12:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.