Server profile · NA · us5
JRs
Online, with 0 of 25 players on; ranked #5,625 of every public Rust server, the top 25%. It last wiped 6d ago.
Online NA · us5 91.229.114.90:28120 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 01:56 UTC6d ago | 1 | – | running | 0 |
| Fri 2 Oct, 21:21 UTC26d ago | 0 | – | 20.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |US Main|21/250
- Rustoria.co - US Main21/250
- Rusty Moose |US Mondays|202/250
- Rustoria.co - US Mondays133/200
- Rustafied.com - US Friday8/100
- Rustopia.gg - US Main Premium9/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at JRs?
At their busiest, its recent wipes drew 0 players on average. 1 hours after the latest wipe, the crowd peaked.
On what schedule does JRs wipe?
Too few wipes are on record for JRs to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 7 hours have passed since its current world was created.
Server
Does JRs hold a steady frame rate?
Average server fps over the last 48 hours was 50, with a floor of 32. The world held a peak of 125,218 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,519 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does JRs currently run?
Running on Linux, JRs is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for JRs, and is it online?
Right now JRs is up and running. Going by the uptime figure it gives, its last restart was around 23 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for JRs?
Its region code is us5, and JRs lists itself in North America using its NA tag. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 91.229.114.90:28120.
Server tags
What is meant by each tag on JRs?
These tags come from JRs and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): 25 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; NA (North America): The server browser files this server under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does JRs turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry JRs are Best Rust community servers, North American Rust servers and Vanilla Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on JRs right now, and how does that number move?
Of its 25 slots, JRs currently has 0 filled. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 11:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does JRs place?
JRs holds #5,625 for player hours over the last seven days, #934 in North America and in the top 25% of all ranked servers.
Map and rules
What are the settings and rules for JRs?
Nothing about gather rate is given in the name of JRs. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
What is the map on JRs?
Size 4,500 and seed 722508191 define the procedural map on JRs, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join JRs?
Open the console with F1 in Rust and enter client.connect 91.229.114.90:28120. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.