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Live edition49,738 playing on 11,679 servers

Rust Insights

Server profile · NA · us5

JRs

Online, with 0 of 25 players on; ranked #5,625 of every public Rust server, the top 25%. It last wiped 6d ago.

Filed under vanilla
Launch Rust and join
0/ 25 players now 0% full
07-day averagepeak 1
#5,625ranktop 25% · #934 in NA
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608010:0019:0004:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.2 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:56 UTC6d ago 1 – running 0
Fri 2 Oct, 21:21 UTC26d ago 0 – 20.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average21/250
  2. Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average21/250
  3. Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 205 on average202/250
  4. Rustoria.co - US MondaysNA · groups of 12+ · weekly · 157 on average133/200
  5. Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average8/100
  6. Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average9/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at JRs?

At their busiest, its recent wipes drew 0 players on average. 1 hours after the latest wipe, the crowd peaked.

On what schedule does JRs wipe?

Too few wipes are on record for JRs to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 7 hours have passed since its current world was created.

Server

Does JRs hold a steady frame rate?

Average server fps over the last 48 hours was 50, with a floor of 32. The world held a peak of 125,218 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,519 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does JRs currently run?

Running on Linux, JRs is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for JRs, and is it online?

Right now JRs is up and running. Going by the uptime figure it gives, its last restart was around 23 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for JRs?

Its region code is us5, and JRs lists itself in North America using its NA tag. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 91.229.114.90:28120.

Server tags

What is meant by each tag on JRs?

These tags come from JRs and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): 25 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; NA (North America): The server browser files this server under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does JRs turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry JRs are Best Rust community servers, North American Rust servers and Vanilla Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on JRs right now, and how does that number move?

Of its 25 slots, JRs currently has 0 filled. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 11:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does JRs place?

JRs holds #5,625 for player hours over the last seven days, #934 in North America and in the top 25% of all ranked servers.

Map and rules

What are the settings and rules for JRs?

Nothing about gather rate is given in the name of JRs. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

What is the map on JRs?

Size 4,500 and seed 722508191 define the procedural map on JRs, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join JRs?

Open the console with F1 in Rust and enter client.connect 91.229.114.90:28120. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp25,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp25
Max players 25 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.