Server profile · NA
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies
Online, with 0 of 100 players on; ranked #3,387 of every public Rust server, the top 15%. It last wiped 5d ago.
Online NA 91.229.114.2:28027 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:05 UTC5d ago | 4 | – | running | 0 |
| Sun 18 Oct, 03:24 UTC9d ago | 1 | held half | 4.7 days | 1 |
| Mon 5 Oct, 01:29 UTC22d ago | 2 | halved by day 1 | 13.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas - US 2X Monthly | Vanilla+ | No BP Wipes210/250
- US Limitless 2x Monthly Main | No BP Wipes | x2210/200
- [US] Stevious 2x Mondays | Vanilla | 10/26428/440
- [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 811/150
- [US] Stevious 2x Main | Vanilla | 10/2225/200
- [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |1/150
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies look like once wipe day arrives?
The average busiest point of its recent wipes was 2 players. 2 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.
How often does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipe, and on which day?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 5 days 4 hours ago.
Server details
What does performance look like on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
Server fps averaged 253 over 48 hours; the lowest reading was 233. At its highest the entity count reached 50,928: buildings, deployables and everything else. It drew as much as 2,341 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on?
Running on Linux, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, and is it online?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is currently reachable and online. About 14 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 5 October 2026.
Where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run from?
With its NA tag, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies lists itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. 91.229.114.2:28027 is where it answers.
Lists and tags
What is meant by each tag on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): Its browser listing sits under North America are what TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies turn up among the Rust Insights lists and filters?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained, Zombie servers, listed and explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Player counts
How many players are on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies right now?
At the time of this refresh, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies holds 0 players on 100 slots. A weekly average of 1 players goes with a peak of 5. The busiest point of the last 48 hours fell at 01:00 UTC, averaging 5 players.
In the ranking of Rust servers, where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies place?
On the seven-day player-hours measure, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is #3,387, in the top 15% of all ranked servers and #557 in North America.
Settings and rules
What are the settings and rules for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
Going by its name, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies gathers at 2x. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.
Which map is live on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs a procedural map of size 3,000 with seed 987654, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
Open the console with F1 in Rust and enter client.connect 91.229.114.2:28027. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://thelastofrust.com is its website.