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Rust Insights

Server profile · NA

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

Online, with 0 of 100 players on; ranked #3,387 of every public Rust server, the top 15%. It last wiped 5d ago.

Filed under 2x vanillamoddedcarbon
Launch Rust and join Website
0/ 100 players now 0% full
17-day averagepeak 5
#3,387ranktop 15% · #557 in NA
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246800:0009:0018:0004:0013:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040000:0009:0018:0004:0013:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k5 Oct9 Oct14 Oct18 Oct23 Oct27 Oct

Note: Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.9 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:05 UTC5d ago 4 – running 0
Sun 18 Oct, 03:24 UTC9d ago 1 held half 4.7 days 1
Mon 5 Oct, 01:29 UTC22d ago 2 halved by day 1 13.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 346 on average210/250
  2. US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 134 on average210/200
  3. [US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 99 on average428/440
  4. [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average11/150
  5. [US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 76 on average25/200
  6. [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 49 on average1/150

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 2 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipe, and on which day?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 5 days 4 hours ago.

Server details

What does performance look like on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Server fps averaged 253 over 48 hours; the lowest reading was 233. At its highest the entity count reached 50,928: buildings, deployables and everything else. It drew as much as 2,341 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on?

Running on Linux, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, and is it online?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is currently reachable and online. About 14 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 5 October 2026.

Where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run from?

With its NA tag, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies lists itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. 91.229.114.2:28027 is where it answers.

Lists and tags

What is meant by each tag on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): Its browser listing sits under North America are what TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies turn up among the Rust Insights lists and filters?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained, Zombie servers, listed and explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Player counts

How many players are on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies right now?

At the time of this refresh, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies holds 0 players on 100 slots. A weekly average of 1 players goes with a peak of 5. The busiest point of the last 48 hours fell at 01:00 UTC, averaging 5 players.

In the ranking of Rust servers, where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies place?

On the seven-day player-hours measure, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is #3,387, in the top 15% of all ranked servers and #557 in North America.

Settings and rules

What are the settings and rules for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Going by its name, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies gathers at 2x. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.

Which map is live on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs a procedural map of size 3,000 with seed 987654, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How do you connect to TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Open the console with F1 in Rust and enter client.connect 91.229.114.2:28027. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://thelastofrust.com is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.