Server profile · NA · us5
Hurricane • Dev
Online, with 2 of 8 players on; ranked #5,319 of every public Rust server, the top 24%. It last wiped 24d ago.
Online NA · us5 91.229.114.221:28047 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 24% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:58 UTC24d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Hurricane • Dev?
Recent wipes peaked at 0 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.
How often does Hurricane • Dev wipe, and on which day?
The only wipe on Hurricane • Dev is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 24 days 5 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
Server details
What does performance look like on Hurricane • Dev?
The 48-hour average for server fps is 28, and 7 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 111,695. The highest memory figure was 3,826 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Hurricane • Dev currently run?
Rust network protocol 2635 and build 168909 on Linux is what Hurricane • Dev runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Hurricane • Dev, and is it online?
Hurricane • Dev is currently reachable and online. The uptime it reports puts the last restart at about 7 hours ago. The last 7 full days gave 14 of 168 hours up, or 8% of the time. Rust Insights first logged this server on 14 September 2026.
What location is listed for Hurricane • Dev?
The NA tag places Hurricane • Dev in North America, and the region code it carries is us5. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 91.229.114.221:28047 is where it answers.
Server tags
How should you read the tags listed for Hurricane • Dev?
The tags gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): It holds 8 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rus5 (Region code): The region code reads us5; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): Its browser listing sits under North America are what Hurricane • Dev publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Hurricane • Dev turn up among the Rust Insights lists and filters?
Hurricane • Dev appears among the following Rust Insights lists: Best Rust community servers, North American Rust servers and Vanilla Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
What does the population of Hurricane • Dev look like?
Of its 8 slots, Hurricane • Dev currently has 2 filled. A weekly average of 2 players goes with a peak of 6. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 6 players.
How does Hurricane • Dev compare with other Rust servers in the ranking?
On the seven-day player-hours measure, Hurricane • Dev is #5,319, in the top 24% of all ranked servers and #893 in North America.
Rules and settings
What settings and rules apply on Hurricane • Dev?
The name of Hurricane • Dev does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Plugins: Carbon run here. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.
Which map is live on Hurricane • Dev?
Size 4,500 and seed 1337 define the procedural map on Hurricane • Dev, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Cat5.gg.
How to join
What is the way to join Hurricane • Dev?
Type client.connect 91.229.114.221:28047 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/AG58PsFGGd.