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Server profile

» ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26

Online, with 4 of 150 players on; ranked #3,183 of every public Rust server, the top 14%. It last wiped 23h ago.

Filed under 3x quad biweekly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
4/ 150 players now 3% full
17-day averagepeak 7
#3,183ranktop 14%
23h agolast wipebiweekly schedule
3d 0hnext wipeFri 30 Oct, 18:01 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0246818:0003:0012:0022:0007:0016:00Wiped Mon 26 Oct, 18:01 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
01020304018:0003:0012:0022:0007:0016:00Wiped Mon 26 Oct, 18:01 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 14% of all ranked servers, and #199 of the quad servers (top 24%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 18:01 UTC, in 3d 0h. Every Monday and Friday at 18:01 UTC · high confidence

3.5 days usual gap between real wipes
100% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
80% crowd held else halves by day 2

Coming wipes

  1. 3d 0hFri 30 Oct, 18:01 UTC
  2. 6d 0hMon 2 Nov, 18:01 UTC
  3. 9d 1hThu 5 Nov, 19:00 UTCFW
  4. 10d 0hFri 6 Nov, 18:01 UTC
  5. 13d 0hMon 9 Nov, 18:01 UTC
  6. 17d 0hFri 13 Nov, 18:01 UTC
  7. 20d 0hMon 16 Nov, 18:01 UTC
  8. 24d 0hFri 20 Nov, 18:01 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctMon 19 OctFri 16 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:01 UTC23h ago – – running 0
Fri 23 Oct, 18:01 UTC3d ago 7 halved by day 2 3 days 1
Mon 19 Oct, 18:01 UTC7d ago 3 held half 4 days 0
Fri 16 Oct, 18:02 UTC10d ago 5 held half 3 days 0
Mon 12 Oct, 18:01 UTC14d ago 5 held half 4 days 1
Fri 9 Oct, 18:01 UTC17d ago 3 held half 3 days 2
Mon 5 Oct, 18:01 UTC21d ago 4 held half 4 days 0
Fri 2 Oct, 18:02 UTC24d ago 5 held half 3 days 1
Thu 1 Oct, 18:20 UTC FW25d ago 4 – 1 days 2
Mon 28 Sep, 18:01 UTC28d ago 4 held half 3 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. WEREWOLF GAMING.CO 3x Solo/Duo/Trio/Quad|Lootx3|Share BPs|WIPEDEU · quad · 3x · biweekly · 46 on average73/200
  2. IranRust[3x]|[Clans][Kits][CustomSkinBox]quad · 3x · biweekly · 13 on average86/110
  3. [AU] Rust Refined 3X |solo/duo/trio/quad|Noob Friendly|QOLOC · quad · 3x · biweekly · 1 on average1/200
  4. WARBANDITS.GG EU 3X |Solo/Duo/Trio/Quad|LootX3| JUST WIPEDEU · quad · 3x · weekly · 204 on average628/650
  5. SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10quad · 2x · biweekly · 158 on average318/350
  6. WARBANDITS.GG 3X |Solo/Duo/Trio/Quad|LootX3| JUST WIPEDNA · quad · 3x · weekly · 146 on average16/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 look like once wipe day arrives?

Recent wipes peaked at 5 players on average. 20 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

How often does » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 wipe, and on which day?

On » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26, wipes are scheduled every Monday and Friday at 18:01 UTC. Friday 30 October at 18:01 UTC is when the next wipe is due. The world you are playing on now was made 23 hours ago. According to its tags, wipes come every two weeks.

Server

Does » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 hold a steady frame rate?

Average server fps over the last 48 hours was 30, with a floor of 30. Buildings, deployables and the rest took the entity count as high as 60,863. Memory use peaked at 3,015 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?

Rust network protocol 2635 and build 168909 on Linux is what » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 runs. You can only join if your game is on the same protocol; Steam handles that update.

Has » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 stayed online, and is it up now?

Right now » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 is up and running. The uptime it reports puts the last restart at about 9 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?

A region is not published by » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 91.229.114.188:28015.

Lists and tags

Which meanings sit behind the tags on » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?

When the game's server browser reads » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The slot count is 150; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Who is behind » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?

The same operator probably runs them: » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 publishes a projectgaming.gg hostname, and so do 7 other servers we track.

Where does » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 turn up among the Rust Insights lists and filters?

These Rust Insights lists include » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26: 3x Rust servers, filtered live and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 3x.

Population

How many players are on » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 right now, and how does that number move?

Of its 150 slots, » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 currently has 4 filled. A weekly average of 1 players goes with a peak of 7. Look at the last 48 hours and the peak hour is 15:00 UTC, at 4 players on average.

Where does » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 sit in the rankings?

Player hours over seven days put » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 at #3,183, within the top 14% of the ranked field. The quad ranking places it at #199.

Settings and rules

What are the settings and rules for » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?

A 3x gather rate is what the name of » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 states. Groups are capped at 4 players under the name quad. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

Which map is live on » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?

The map on » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 is custom, size 3,500, with its file published for download here.

Connecting

How can you get onto » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?

Open the console with F1 in Rust and enter client.connect 91.229.114.188:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/aQyFjvnPXx.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts4,^o^z,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players The slot count is 150.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.