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Rust Insights

Server profile · NA · us5

RGN 10x PvE [Events|Purge|Zombies|SkillTree]

Online, with 0 of 100 players on; ranked #2,447 of every public Rust server, the top 11%. It last wiped 6d ago.

Filed under 10x biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
27-day averagepeak 11
#2,447ranktop 11% · #391 in NA
6d agolast wipebiweekly schedule
54mnext wipeThu 29 Oct, 17:09 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246817:0002:0011:0020:0005:0014:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608017:0002:0011:0020:0005:0014:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 11% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 29 October, 17:09 UTC, in 54m. Every Thursday at 17:09 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
6 wipe-day peak players, last three wipes
40% crowd held else halves by day 6

Coming wipes

  1. 54mThu 29 Oct, 17:09 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 14d 0hThu 12 Nov, 17:09 UTC
  4. 21d 0hThu 19 Nov, 17:09 UTC
  5. 28d 0hThu 26 Nov, 17:09 UTC
  6. 35d 2hThu 3 Dec, 19:00 UTCFW
  7. 42d 0hThu 10 Dec, 17:09 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 21 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:09 UTC6d ago 7 – running 1
Thu 15 Oct, 17:09 UTC13d ago 6 held half 7 days 1
Thu 8 Oct, 17:09 UTC20d ago 5 halved by day 6 7 days 0
Thu 1 Oct, 17:08 UTC FW27d ago 8 halved by day 4 7 days 0
Thu 24 Sep, 17:10 UTC34d ago 5 halved by day 6 7 days 0
Thu 17 Sep, 17:09 UTC41d ago 6 held half 7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| LoNA · groups of 15+ · 10x · biweekly · 45 on average21/100
  2. [NA] Nomad PvE 10x - Skill Tree - Raids - EconomyNA · groups of 8+ · 10x · biweekly · 4 on average1/40
  3. [US] RustValley 10X |#2| PVE+|Legendary Weapons|RaidableBase|LONA · groups of 15+ · 10x · biweekly · 4 on average6/100
  4. GOM 10x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidableBaNA · groups of 15+ · 10x · biweekly · 4 on average3/100
  5. [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBaseNA · groups of 15+ · 10x · biweekly · 4 on average2/100
  6. MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]NA · groups of 8+ · 10x · biweekly · 3 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does RGN 10x PvE [Events|Purge|Zombies|SkillTree] look like once wipe day arrives?

The average busiest point of its recent wipes was 6 players. 21 hours after the latest wipe, the crowd peaked. In 40% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 6.

When does RGN 10x PvE [Events|Purge|Zombies|SkillTree] wipe, and how often?

Wipes on RGN 10x PvE [Events|Purge|Zombies|SkillTree] come every Thursday at 17:09 UTC. You can expect the next wipe on Thursday 29 October at 17:09 UTC. The world you are playing on now was made 6 days 23 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server details

Does RGN 10x PvE [Events|Purge|Zombies|SkillTree] hold a steady frame rate?

The 48-hour average for server fps is 57, and 15 was the lowest seen. At its highest the entity count reached 68,829: buildings, deployables and everything else. The highest memory figure was 3,537 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

Rust network protocol 2635 and build 168909 on Linux is what RGN 10x PvE [Events|Purge|Zombies|SkillTree] runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is RGN 10x PvE [Events|Purge|Zombies|SkillTree], and is it up at the moment?

At the time of this check RGN 10x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 1 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

The NA tag places RGN 10x PvE [Events|Purge|Zombies|SkillTree] in North America, and the region code it carries is us5. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 91.229.114.137:28119.

Tags

How should you read the tags listed for RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

When the game's server browser reads RGN 10x PvE [Events|Purge|Zombies|SkillTree], it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus5 (Region code): The region code reads us5; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does RGN 10x PvE [Events|Purge|Zombies|SkillTree] turn up among the Rust Insights lists and filters?

RGN 10x PvE [Events|Purge|Zombies|SkillTree] appears among the following Rust Insights lists: 10x Rust servers, by the numbers, Modded Rust servers, explained, Rust PvE servers, live, Zombie servers, listed and explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

Player counts

How many players are on RGN 10x PvE [Events|Purge|Zombies|SkillTree] right now, and how does that number move?

Of its 100 slots, RGN 10x PvE [Events|Purge|Zombies|SkillTree] currently has 0 filled. The seven-day average is 2 players, and the highest point in that week was 11. Look at the last 48 hours and the peak hour is 02:00 UTC, at 4 players on average.

In the ranking of Rust servers, where does RGN 10x PvE [Events|Purge|Zombies|SkillTree] place?

In North America, RGN 10x PvE [Events|Purge|Zombies|SkillTree] is #391; across all ranked servers it is #2,447 on seven-day player hours, in the top 11%.

Map and rules

What settings and rules apply on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

Going by its name, RGN 10x PvE [Events|Purge|Zombies|SkillTree] gathers at 10x. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

RGN 10x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000 with seed 995727019, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name RustGamingNation Procedural.

Connecting

How do you connect to RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

Type client.connect 91.229.114.137:28119 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://rustgamingnation.com/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$rus5
Region code The region code reads us5.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.