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Rust Insights

Server profile · NA

MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]

Online, with 3 of 100 players on; ranked #1,782 of every public Rust server, the top 8%. It last wiped 6d ago.

Filed under 10x biweekly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
3/ 100 players now 3% full
37-day averagepeak 9
#1,782ranktop 8% · #274 in NA
6d agolast wipebiweekly schedule
7d 5hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246814:0023:0008:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020014:0023:0008:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

13.9 days usual gap between real wipes
67% on rhythm of its recent wipes
8 wipe-day peak players, last three wipes
67% crowd held else halves by day 6

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 21d 4hThu 19 Nov, 17:06 UTC
  3. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 8 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 9, 32 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:06 UTC6d ago 9 – running 3
Thu 8 Oct, 20:24 UTC20d ago 8 held half 13.9 days 5
Thu 1 Oct, 18:05 UTC FW27d ago 8 held half 7.1 days 2
Thu 17 Sep, 16:34 UTC41d ago 5 halved by day 6 14.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| LoNA · groups of 15+ · 10x · biweekly · 45 on average18/100
  2. [NA] Nomad PvE 10x - Skill Tree - Raids - EconomyNA · groups of 8+ · 10x · biweekly · 4 on average2/40
  3. [US] RustValley 10X |#2| PVE+|Legendary Weapons|RaidableBase|LONA · groups of 15+ · 10x · biweekly · 4 on average3/100
  4. GOM 10x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidableBaNA · groups of 15+ · 10x · biweekly · 4 on average2/100
  5. [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBaseNA · groups of 15+ · 10x · biweekly · 4 on average1/100
  6. Relaxing Rust | Linux Friendly | 10x | PVENA · groups of 8+ · 10x · biweekly · 3 on average2/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] look like once wipe day arrives?

At their busiest, its recent wipes drew 8 players on average. The peak crowd on this wipe came 32 hours after it started. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the other cases, it dropped below half by day 6.

On what schedule does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] wipe?

The prediction for MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] follows its tag, because too few of its wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 6 days 19 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

Does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] hold a steady frame rate?

The 48-hour average for server fps is 86, and 5 was the lowest seen. The world held a peak of 116,817 entities, counting buildings, deployables and all the rest. Memory use peaked at 5,413 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] on?

Running on Linux, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] stayed online, and is it up now?

At the time of this check MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is online. Going by the uptime figure it gives, its last restart was around 43 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] sit?

With its NA tag, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] lists itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 66.51.99.21:28015.

Server tags

What is meant by each tag on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

These tags come from MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] turn up among the Rust Insights lists and filters?

These Rust Insights lists include MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]: 10x Rust servers, by the numbers, Modded Rust servers, explained, Rust PvE servers, live, Zombie servers, listed and explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

Player counts

How many players are on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] right now?

MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] shows 3 players at the moment, against 100 slots. Over the past week it peaked at 9 and averaged 3 players. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 5 players.

Where does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] sit in the rankings?

On the seven-day player-hours measure, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is #1,782, in the top 8% of all ranked servers and #274 in North America.

Map and rules

How is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] configured, and what rules apply?

The name of MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] says 10x gather. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

The game generates the map on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]: procedural, size 3,333, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.

Join

How do you connect to MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

Open the console with F1 in Rust and enter client.connect 66.51.99.21:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.