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Live edition51,425 playing on 11,685 servers

Rust Insights

Server profile · NA · us5

WhyNotRust

Online, with 0 of 100 players on; ranked #5,093 of every public Rust server, the top 23%. It last wiped 25d ago.

Filed under vanilla
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 2
#5,093ranktop 23% · #868 in NA
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020010:0019:0004:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.9 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC25d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW27d ago 1 – 1.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average18/250
  2. Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average19/250
  3. Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 205 on average177/250
  4. Rustoria.co - US MondaysNA · groups of 12+ · weekly · 157 on average123/200
  5. Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average5/100
  6. Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average8/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does WhyNotRust look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 29 hours into the latest wipe, the crowd on the server reached its peak.

How often does WhyNotRust wipe, and on which day?

The record of WhyNotRust's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 days 17 hours ago.

Server

Does WhyNotRust hold a steady frame rate?

The 48-hour average for server fps is 87, and 51 was the lowest seen. The world held a peak of 91,862 entities, counting buildings, deployables and all the rest. It drew as much as 2,777 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does WhyNotRust currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for WhyNotRust. The same protocol is required to join, and Steam takes care of updating it.

How reliable is WhyNotRust, and is it up at the moment?

WhyNotRust is currently reachable and online. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for WhyNotRust?

The NA tag places WhyNotRust in North America, and the region code it carries is us5. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 91.229.114.120:28015.

Lists and tags

What is meant by each tag on WhyNotRust?

These tags come from WhyNotRust and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): The region code reads us5; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; NA (North America): Find it in the browser under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does WhyNotRust turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry WhyNotRust are Best Rust community servers, North American Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player counts

How many players are on WhyNotRust right now?

At the time of this refresh, WhyNotRust holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 2. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 1 players.

Where does WhyNotRust sit in the rankings?

WhyNotRust holds #5,093 for player hours over the last seven days, #868 in North America and in the top 23% of all ranked servers.

Settings and rules

What are the settings and rules for WhyNotRust?

No gather rate appears in the name of WhyNotRust. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

What is the map on WhyNotRust?

WhyNotRust runs a procedural map of size 4,000 with seed 1361231414, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join WhyNotRust?

Open the console with F1 in Rust and enter client.connect 91.229.114.120:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rus5
Region code The region code reads us5.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.