Server profile · NA · us5
WhyNotRust
Online, with 0 of 100 players on; ranked #5,093 of every public Rust server, the top 23%. It last wiped 25d ago.
Online NA · us5 91.229.114.120:28015 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC25d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | 1.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |US Main|18/250
- Rustoria.co - US Main19/250
- Rusty Moose |US Mondays|177/250
- Rustoria.co - US Mondays123/200
- Rustafied.com - US Friday5/100
- Rustopia.gg - US Main Premium8/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does WhyNotRust look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 29 hours into the latest wipe, the crowd on the server reached its peak.
How often does WhyNotRust wipe, and on which day?
The record of WhyNotRust's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 days 17 hours ago.
Server
Does WhyNotRust hold a steady frame rate?
The 48-hour average for server fps is 87, and 51 was the lowest seen. The world held a peak of 91,862 entities, counting buildings, deployables and all the rest. It drew as much as 2,777 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does WhyNotRust currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for WhyNotRust. The same protocol is required to join, and Steam takes care of updating it.
How reliable is WhyNotRust, and is it up at the moment?
WhyNotRust is currently reachable and online. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for WhyNotRust?
The NA tag places WhyNotRust in North America, and the region code it carries is us5. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 91.229.114.120:28015.
Lists and tags
What is meant by each tag on WhyNotRust?
These tags come from WhyNotRust and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): The region code reads us5; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; NA (North America): Find it in the browser under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does WhyNotRust turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry WhyNotRust are Best Rust community servers, North American Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Player counts
How many players are on WhyNotRust right now?
At the time of this refresh, WhyNotRust holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 2. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 1 players.
Where does WhyNotRust sit in the rankings?
WhyNotRust holds #5,093 for player hours over the last seven days, #868 in North America and in the top 23% of all ranked servers.
Settings and rules
What are the settings and rules for WhyNotRust?
No gather rate appears in the name of WhyNotRust. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.
What is the map on WhyNotRust?
WhyNotRust runs a procedural map of size 4,000 with seed 1361231414, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join WhyNotRust?
Open the console with F1 in Rust and enter client.connect 91.229.114.120:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
