Server profile
serverbuild
Offline, with 1 of 1 players on; ranked #13,282 of every public Rust server. It last wiped 40d ago.
Offline 91.218.102.15:28015 checked 40d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does serverbuild wipe?
The record of serverbuild's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 40 days 5 hours ago.
Server details
On what version does serverbuild currently run?
Rust network protocol 2633 and build 164530 on Windows is what serverbuild runs. You can only join if your game is on the same protocol; Steam handles that update.
Has serverbuild stayed online, and is it up now?
serverbuild is offline at the moment; the last time it was seen was 40 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 18 September 2026.
What location is listed for serverbuild?
There is no region published for serverbuild. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 91.218.102.15:28015.
Server tags
How should you read the tags listed for serverbuild?
These tags come from serverbuild and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does serverbuild appear?
The Rust Insights lists that carry serverbuild are Modded Rust servers, explained and Rust build and creative servers. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on serverbuild right now?
serverbuild was last seen 40 days 5 hours ago and is offline right now.
Where does serverbuild sit in the rankings?
Player hours over seven days put serverbuild at #13,282, within the top – of the ranked field.
Settings and rules
What settings and rules apply on serverbuild?
No gather rate appears in the name of serverbuild. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on serverbuild?
The map on serverbuild is procedural and the game generates it.
Connecting
How can you get onto serverbuild?
To connect, start Rust and enter client.connect 91.218.102.15:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.