Server profile
ClubHouse
Offline, with 0 of 4 players on; ranked #7,256 of every public Rust server, the top 33%. It last wiped 6d ago.
Offline 91.214.125.125:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:35 UTC6d ago | 1 | – | running | 0 |
| Sat 3 Oct, 16:01 UTC26d ago | 2 | halved by day 4 | 19.7 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does ClubHouse look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. 6 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 4.
On what schedule does ClubHouse wipe?
Its rhythm cannot be read yet: ClubHouse has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 6 days 10 hours have passed since its current world was created.
Server
On what version does ClubHouse currently run?
Running on Windows, ClubHouse is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for ClubHouse, and is it online?
The last sighting of ClubHouse was 34 hours ago, and it is offline at present. It spent 151 of the last 7 full days' 168 hours up, 90% of the time. On 3 October 2026 is when Rust Insights first saw it.
In which location does ClubHouse sit?
A region is not published by ClubHouse. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 91.214.125.125:28015.
Lists and tags
How should you read the tags listed for ClubHouse?
These tags come from ClubHouse and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does ClubHouse turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry ClubHouse are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population history
What does the population of ClubHouse look like?
ClubHouse was last seen 34 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does ClubHouse place?
The player-hours ranking for the last seven days puts ClubHouse at #7,256, among the top 33% of all ranked servers.
Settings and rules
What are the settings and rules for ClubHouse?
Nothing about gather rate is given in the name of ClubHouse. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on ClubHouse?
A procedural map, generated by the game, is what ClubHouse runs.
How to join
How do you connect to ClubHouse?
To connect, start Rust and enter client.connect 91.214.125.125:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.