Server profile
Tyson's Playground
Online, with 0 of 10 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 19d ago.
Online 91.200.220.207:28015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Tyson's Playground wipe, and on which day?
The record of Tyson's Playground's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 19 days 10 hours ago.
Server details
What does performance look like on Tyson's Playground?
Average server fps over the last 48 hours was 239, with a floor of 238. The world held a peak of 3,959 entities, counting buildings, deployables and all the rest. It drew as much as 1,931 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Tyson's Playground?
Running on Linux, Tyson's Playground is on Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Tyson's Playground, and is it online?
Right now Tyson's Playground is up and running. About 16 days 11 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 144 of 168 hours up, or 86% of the time. On 12 October 2026 is when Rust Insights first saw it.
Where does Tyson's Playground run from?
No region is published by Tyson's Playground. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 91.200.220.207:28015.
Tags
How should you read the tags listed for Tyson's Playground?
When the game's server browser reads Tyson's Playground, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Tyson's Playground appear?
The Rust Insights lists that carry Tyson's Playground are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Tyson's Playground look like?
Of its 10 slots, Tyson's Playground currently has 0 filled. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Tyson's Playground place?
The player-hours ranking for the last seven days puts Tyson's Playground at #15,349, among the top 69% of all ranked servers.
Map and rules
What settings and rules apply on Tyson's Playground?
The name of Tyson's Playground does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Tyson's Playground?
Tyson's Playground runs a procedural map of size 3,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
How to join
How do you connect to Tyson's Playground?
To connect, start Rust and enter client.connect 91.200.220.207:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://warriorrust.com.