Server profile
serveur de Cloche_Art
Online, with 0 of 5 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 14d ago.
Online 91.197.6.80:25141 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 13d 9hTue 10 Nov, 13:51 UTC
- 36d 14hThu 3 Dec, 19:00 UTCFW
- 41d 9hTue 8 Dec, 13:51 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:51 UTC14d ago | 0 | – | running | 0 |
| Tue 15 Sep, 14:16 UTC42d ago | 2 | halved by day 3 | 28 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at serveur de Cloche_Art?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.
How often does serveur de Cloche_Art wipe, and on which day?
On serveur de Cloche_Art, wipes are scheduled every 4 weeks on Tuesday at 13:51 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 14 days 14 hours ago.
Server details
How well does serveur de Cloche_Art perform?
The 48-hour average for server fps is 51, and 10 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 46,747. It drew as much as 3,460 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does serveur de Cloche_Art currently run?
Rust network protocol 2634 and build 167781 on Linux is what serveur de Cloche_Art runs. You can only join if your game is on the same protocol; Steam handles that update.
Has serveur de Cloche_Art stayed online, and is it up now?
At the time of this check serveur de Cloche_Art is online. About 14 days 12 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does serveur de Cloche_Art sit?
A region is not published by serveur de Cloche_Art. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 91.197.6.80:25141.
Server tags
What is meant by each tag on serveur de Cloche_Art?
The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what serveur de Cloche_Art publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does serveur de Cloche_Art turn up among the Rust Insights lists and filters?
serveur de Cloche_Art appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on serveur de Cloche_Art right now?
serveur de Cloche_Art shows 0 players at the moment, against 5 slots. Its average over seven days comes to 0 players.
How does serveur de Cloche_Art compare with other Rust servers in the ranking?
On player hours for the last seven days, serveur de Cloche_Art sits at #15,425, inside the top 69% of ranked servers.
Map and rules
How is serveur de Cloche_Art configured, and what rules apply?
Nothing about gather rate is given in the name of serveur de Cloche_Art. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on serveur de Cloche_Art?
serveur de Cloche_Art runs a procedural map of size 3,000 with seed 271934, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join serveur de Cloche_Art?
Open the console with F1 in Rust and enter client.connect 91.197.6.80:25141. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
