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Rust Insights

Server profile

deisfine server

Offline, with 1 of 500 players on; ranked #3,925 of every public Rust server, the top 18%. It last wiped 3d ago.

Filed under moddedoxide
Launch Rust and join
1/ 500 players now 0% full
57-day averagepeak 17
#3,925ranktop 18%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct12 Oct22 Oct28 Oct

Note: Top 18% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.9 days usual gap between real wipes
20% on rhythm of its recent wipes
11 wipe-day peak players, last three wipes
67% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctFri 9 OctTue 6 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 17, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:23 UTC3d ago 17 – running 3
Fri 9 Oct, 08:24 UTC18d ago 13 halved by day 1 15.1 days 0
Tue 6 Oct, 13:40 UTC21d ago 2 – 2.8 days 1
Sun 4 Oct, 10:04 UTC23d ago 3 held half 2.2 days 2
Sat 26 Sep, 13:28 UTC31d ago 2 held half 7.9 days 1
Tue 15 Sep, 07:06 UTC42d ago 2 – 11.3 days 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 159 on average43/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average50/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average21/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average6/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On deisfine server, what happens on wipe day?

Recent wipes peaked at 11 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 67% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does deisfine server wipe, and on which day?

No next wipe can be predicted for deisfine server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 3 days 17 hours have passed since its current world was created.

Server details

On what version does deisfine server currently run?

Rust network protocol 2635 and build 168909 on Windows is what deisfine server runs. Joining needs your game on the same protocol, which Steam updates for you.

Has deisfine server stayed online, and is it up now?

Offline at the moment, deisfine server was last seen 35 hours ago. It spent 19 of the last 7 full days' 168 hours up, 11% of the time. Rust Insights first logged this server on 14 September 2026.

What location is listed for deisfine server?

There is no region published for deisfine server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 91.196.93.8:28015.

Server tags

How should you read the tags listed for deisfine server?

When the game's server browser reads deisfine server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does deisfine server turn up among the Rust Insights lists and filters?

deisfine server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What does the population of deisfine server look like?

deisfine server is offline at the moment; the last sighting was 35 hours ago. Over the past week it peaked at 17 and averaged 5 players. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 1 players.

How does deisfine server compare with other Rust servers in the ranking?

On player hours for the last seven days, deisfine server sits at #3,925, inside the top 18% of ranked servers.

Map and rules

How is deisfine server configured, and what rules apply?

Nothing about gather rate is given in the name of deisfine server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on deisfine server?

Size 1,700 and seed 101616767 define the procedural map on deisfine server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto deisfine server?

Open the console with F1 in Rust and enter client.connect 91.196.93.8:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players It holds 500 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.