Source: every five minutes, from the Steam server list.
No hourly history yet.
Note: hourly average and peak, UTC.
AveragePeakWipe
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
RankRank in region
Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
0.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Sat 10 OctFri 9 OctSun 27 Sep
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 01:34 UTC18d ago
1
–
running
0
Fri 9 Oct, 01:28 UTC19d ago
1
–
1 days
0
Sun 27 Sep, 00:27 UTC31d ago
1
halved by day 4
12 days
0
Sat 26 Sep, 16:14 UTC31d ago
2
–
0.3 days
1
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
What does mapgentest look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 4.
On what schedule does mapgentest wipe?
mapgentest wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 18 days 7 hours ago.
About the server
On what version does mapgentest currently run?
Rust network protocol 2634 and build 167303 on Windows is what mapgentest runs. Joining needs your game on the same protocol, which Steam updates for you.
Has mapgentest stayed online, and is it up now?
The last sighting of mapgentest was 2 days 10 hours ago, and it is offline at present. It spent 49 of the last 7 full days' 168 hours up, 29% of the time. The first record Rust Insights has of it is 15 September 2026.
In which location does mapgentest sit?
No region is published by mapgentest. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 91.1.111.20:28015.
Tags
Which meanings sit behind the tags on mapgentest?
When the game's server browser reads mapgentest, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167303 (Build): Build 167303 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does mapgentest turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry mapgentest are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more.
Population history
What does the population of mapgentest look like?
The last time mapgentest was seen online was 2 days 10 hours ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does mapgentest place?
Player hours over seven days put mapgentest at #6,223, within the top 28% of the ranked field.
Settings and rules
How is mapgentest configured, and what rules apply?
Nothing about gather rate is given in the name of mapgentest. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. VAC is on: Valve's anti-cheat is active.
Which map is live on mapgentest?
Size 6,000 and seed 1337 define the procedural map on mapgentest, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
Connecting
How can you get onto mapgentest?
Open the console with F1 in Rust and enter client.connect 91.1.111.20:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
The small print
Server tags
What each one means.
Published asmp2,ptrak,$r?,v2634,gmrust,cs167303,ts8,^z
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp2
Max players2 slots in total.
ts8
Group limitThis is the game default: 8 per team at most.
v2634
ProtocolYour game must run the same version to join: the protocol is 2634.
cs167303
BuildBuild 167303 is what it runs.
ptrak
NetworkingRust's standard network layer, RakNet, carries it.
$r?
Region codeA region code has not been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it is filed under Modded.
Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.