Server profile
RustSkinLab Content Studio
Offline, with 0 of 2 players on; ranked #15,901 of every public Rust server, the top 72%. It last wiped 27d ago.
Offline 90.254.148.131:28025 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does RustSkinLab Content Studio wipe, and on which day?
The record of RustSkinLab Content Studio's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 27 days 1 hours have passed since its current world was created.
Server details
Which Rust version is RustSkinLab Content Studio on?
The Rust build is network protocol 2634 and build 166494, running on Windows, for RustSkinLab Content Studio. Joining needs your game on the same protocol, which Steam updates for you.
Has RustSkinLab Content Studio stayed online, and is it up now?
The last sighting of RustSkinLab Content Studio was 21 days 2 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 2 October 2026.
Where does RustSkinLab Content Studio run from?
No region is published by RustSkinLab Content Studio. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 90.254.148.131:28025 is where it answers.
Server tags
How should you read the tags listed for RustSkinLab Content Studio?
The tags gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what RustSkinLab Content Studio publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does RustSkinLab Content Studio turn up among the Rust Insights lists and filters?
RustSkinLab Content Studio appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of RustSkinLab Content Studio look like?
RustSkinLab Content Studio was last seen 21 days 2 hours ago and is offline right now.
In the ranking of Rust servers, where does RustSkinLab Content Studio place?
Player hours over seven days put RustSkinLab Content Studio at #15,901, within the top 72% of the ranked field.
Map and rules
What settings and rules apply on RustSkinLab Content Studio?
No gather rate appears in the name of RustSkinLab Content Studio. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on RustSkinLab Content Studio?
A procedural map, generated by the game, is what RustSkinLab Content Studio runs.
Join
How can you get onto RustSkinLab Content Studio?
Open the console with F1 in Rust and enter client.connect 90.254.148.131:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.