Server profile
TestServer
Offline, with 1 of 10 players on; ranked #13,631 of every public Rust server, the top 62%. It last wiped 17d ago.
Offline 90.204.149.14:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:19 UTC17d ago | 1 | – | running | 1 |
| Thu 8 Oct, 09:17 UTC19d ago | 1 | held half | 2.3 days | 0 |
| Tue 6 Oct, 10:47 UTC21d ago | 1 | – | 1.9 days | 1 |
| Sat 3 Oct, 10:32 UTC24d ago | 1 | held half | 3 days | 1 |
| Fri 2 Oct, 13:07 UTC25d ago | 1 | – | 0.9 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at TestServer?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 100% of its recent wipes.
When does TestServer wipe, and how often?
TestServer wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 17 days 15 hours ago.
Server details
What Rust version is live on TestServer?
Rust network protocol 2634 and build 167398 on Windows is what TestServer runs. Joining needs your game on the same protocol, which Steam updates for you.
Has TestServer stayed online, and is it up now?
The last sighting of TestServer was 17 days 15 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 1 October 2026 is when Rust Insights first saw it.
In which location does TestServer sit?
There is no region published for TestServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 90.204.149.14:28015 is where it answers.
Server tags
What is meant by each tag on TestServer?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what TestServer publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TestServer appear?
TestServer appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of TestServer look like?
The last time TestServer was seen online was 17 days 15 hours ago, and it is offline now.
How does TestServer compare with other Rust servers in the ranking?
On player hours for the last seven days, TestServer sits at #13,631, inside the top 62% of ranked servers.
Map and rules
What are the settings and rules for TestServer?
The name of TestServer does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on TestServer?
The game generates the map on TestServer, which is procedural.
How to join
What is the way to join TestServer?
Open the console with F1 in Rust and enter client.connect 90.204.149.14:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.