Server profile
TEST
Offline, with 1 of 10 players on; ranked #13,711 of every public Rust server, the top 62%. It last wiped 25d ago.
Offline 90.188.247.200:28015 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does TEST wipe, and how often?
Its rhythm cannot be read yet: TEST has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 25 days 9 hours ago.
Server
What Rust version is live on TEST?
Rust network protocol 2634 and build 166652 on Windows is what TEST runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TEST, and is it up at the moment?
TEST is offline at the moment; the last time it was seen was 21 days 20 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 8 October 2026.
Where does TEST run from?
No region is published by TEST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 90.188.247.200:28015 is where it answers.
Lists and tags
How should you read the tags listed for TEST?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what TEST publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature TEST?
TEST appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TEST right now, and how does that number move?
The last time TEST was seen online was 21 days 20 hours ago, and it is offline now.
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #13,711, within the top 62% of the ranked field.
Map and rules
What are the settings and rules for TEST?
The name of TEST does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on TEST?
A procedural map, generated by the game, is what TEST runs.
Join
What is the way to join TEST?
To connect, start Rust and enter client.connect 90.188.247.200:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.