Server profile
Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline, with 1 of 2 players on; ranked #13,973 of every public Rust server, the top 61%. It last wiped 33d ago.
Offline 90.185.0.204:28015 checked 32d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC33d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Local Test Server (No EAC / Tiny Map / Frozen AI)?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does Local Test Server (No EAC / Tiny Map / Frozen AI) wipe, and on which day?
The record of Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 33 days 21 hours ago.
About the server
Which Rust version is Local Test Server (No EAC / Tiny Map / Frozen AI) on?
Rust network protocol 2633 and build 165217 on Windows is what Local Test Server (No EAC / Tiny Map / Frozen AI) runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Local Test Server (No EAC / Tiny Map / Frozen AI), and is it up at the moment?
The last sighting of Local Test Server (No EAC / Tiny Map / Frozen AI) was 32 days 20 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 24 September 2026 is when Rust Insights first saw it.
What location is listed for Local Test Server (No EAC / Tiny Map / Frozen AI)?
There is no region published for Local Test Server (No EAC / Tiny Map / Frozen AI). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 90.185.0.204:28015.
Server tags
How should you read the tags listed for Local Test Server (No EAC / Tiny Map / Frozen AI)?
When the game's server browser reads Local Test Server (No EAC / Tiny Map / Frozen AI), it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Local Test Server (No EAC / Tiny Map / Frozen AI) appear?
The Rust Insights lists that carry Local Test Server (No EAC / Tiny Map / Frozen AI) are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Local Test Server (No EAC / Tiny Map / Frozen AI) right now?
Local Test Server (No EAC / Tiny Map / Frozen AI) was last seen 32 days 20 hours ago and is offline right now.
In the ranking of Rust servers, where does Local Test Server (No EAC / Tiny Map / Frozen AI) place?
Player hours over seven days put Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, within the top 61% of the ranked field.
Rules and settings
What settings and rules apply on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Nothing about gather rate is given in the name of Local Test Server (No EAC / Tiny Map / Frozen AI). Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched off.
What is the map on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The map on Local Test Server (No EAC / Tiny Map / Frozen AI) is procedural and the game generates it.
How to join
How can you get onto Local Test Server (No EAC / Tiny Map / Frozen AI)?
Open the console with F1 in Rust and enter client.connect 90.185.0.204:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.