Server profile
Testing
Online, with 0 of 10 players on; ranked #15,065 of every public Rust server, the top 68%. It last wiped 4d ago.
Online 90.146.82.82:28035 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:03 UTC4d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Testing?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 4 hours after it started.
How often does Testing wipe, and on which day?
Its rhythm cannot be read yet: Testing has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 4 days 1 hours have passed since its current world was created.
About the server
What Rust version is live on Testing?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Testing. Joining needs your game on the same protocol, which Steam updates for you.
Has Testing stayed online, and is it up now?
Right now Testing is up and running. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 6 October 2026.
What location is listed for Testing?
There is no region published for Testing. Rust Insights reports the location a server declares, not the physical place of the machine. 90.146.82.82:28035 is where it answers.
Server tags
What is meant by each tag on Testing?
When the game's server browser reads Testing, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Testing appear?
The Rust Insights lists that carry Testing are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How many players are on Testing right now, and how does that number move?
At the time of this refresh, Testing holds 0 players on 10 slots. A weekly average of 0 players goes with a peak of 1.
In the ranking of Rust servers, where does Testing place?
Player hours over seven days put Testing at #15,065, within the top 68% of the ranked field.
Map and rules
How is Testing configured, and what rules apply?
Nothing about gather rate is given in the name of Testing. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Testing?
The game generates the map on Testing, which is procedural.
Join
How can you get onto Testing?
To connect, start Rust and enter client.connect 90.146.82.82:28035 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.