Server profile
dev server
Offline, with 0 of 100 players on; ranked #15,470 of every public Rust server, the top 67%. It last wiped 35d ago.
Offline 90.131.131.76:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does dev server wipe, and on which day?
The record of dev server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 35 days 1 hours have passed since its current world was created.
Server
What Rust version is live on dev server?
Running on Windows, dev server is on Rust network protocol 2631 and build 158240. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for dev server, and is it online?
The last sighting of dev server was 35 days 1 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 22 September 2026.
In which location does dev server sit?
A region is not published by dev server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 90.131.131.76:28015.
Lists and tags
Which meanings sit behind the tags on dev server?
When the game's server browser reads dev server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2631 (Protocol): Matching versions are required, and the protocol is 2631; cs158240 (Build): Build 158240 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature dev server?
These Rust Insights lists include dev server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of dev server look like?
dev server is offline at the moment; the last sighting was 35 days 1 hours ago.
In the ranking of Rust servers, where does dev server place?
Player hours over seven days put dev server at #15,470, within the top 67% of the ranked field.
Map and rules
What are the settings and rules for dev server?
The name of dev server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on dev server?
A procedural map, generated by the game, is what dev server runs.
Join
What is the way to join dev server?
To connect, start Rust and enter client.connect 90.131.131.76:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.