Server profile
[DEV] Server
Offline, with 0 of 2 players on; ranked #7,920 of every public Rust server, the top 36%. It last wiped 8d ago.
Offline 89.93.3.136:12015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:49 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:31 UTC10d ago | 1 | held half | 2.5 days | 0 |
| Sun 4 Oct, 14:00 UTC23d ago | 1 | halved by day 1 | 12.8 days | 0 |
| Sat 3 Oct, 22:21 UTC23d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC24d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC30d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC32d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC33d ago | 1 | – | 1.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does [DEV] Server look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. Otherwise, half the peak was lost by day 2.5.
When does [DEV] Server wipe, and how often?
[DEV] Server wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 8 days have passed since its current world was created.
Server
Which Rust version is [DEV] Server on?
Running on Windows, [DEV] Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for [DEV] Server, and is it online?
Offline at the moment, [DEV] Server was last seen 2 days ago. It spent 40 of the last 7 full days' 168 hours up, 24% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for [DEV] Server?
A region is not published by [DEV] Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 89.93.3.136:12015.
Tags
What is meant by each tag on [DEV] Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server are what [DEV] Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does [DEV] Server appear?
[DEV] Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of [DEV] Server look like?
[DEV] Server is offline at the moment; the last sighting was 2 days ago. The seven-day average is 0 players, and the highest point in that week was 2.
In the ranking of Rust servers, where does [DEV] Server place?
On player hours for the last seven days, [DEV] Server sits at #7,920, inside the top 36% of ranked servers.
Settings and rules
How is [DEV] Server configured, and what rules apply?
No gather rate appears in the name of [DEV] Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
What is the map on [DEV] Server?
A procedural map, generated by the game, is what [DEV] Server runs.
How to join
How can you get onto [DEV] Server?
To connect, start Rust and enter client.connect 89.93.3.136:12015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.