Server profile
[DEV] Server
Offline, with 0 of 2 players on; ranked #8,001 of every public Rust server, the top 36%. It last wiped 1d ago.
Offline 89.93.3.136:12015 checked 53m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC1d ago | – | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does [DEV] Server wipe?
Its rhythm cannot be read yet: [DEV] Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 26 hours ago.
Server details
What does performance look like on [DEV] Server?
The 48-hour average for server fps is 152, and 117 was the lowest seen. At its highest the entity count reached 66,413: buildings, deployables and everything else. It drew as much as 2,267 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on [DEV] Server?
Running on Windows, [DEV] Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
How reliable is [DEV] Server, and is it up at the moment?
Offline at the moment, [DEV] Server was last seen 53 minutes ago. About 2 hours ago is when it last restarted, judged from the uptime it reports. Of the 24 hours in the last 1 full day, 9 were up, 38% of the time. Rust Insights first logged this server on 25 October 2026.
What location is listed for [DEV] Server?
No region is published by [DEV] Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 89.93.3.136:12015.
Server tags
What is meant by each tag on [DEV] Server?
These tags come from [DEV] Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [DEV] Server appear?
These Rust Insights lists include [DEV] Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
How many players are on [DEV] Server right now, and how does that number move?
[DEV] Server is offline at the moment; the last sighting was 53 minutes ago. Over the past week it peaked at 2 and averaged 1 players. Its strongest hour in the past 48 was 18:00 UTC, with an average of 1 players.
How does [DEV] Server compare with other Rust servers in the ranking?
Player hours over seven days put [DEV] Server at #8,001, within the top 36% of the ranked field.
Rules and settings
How is [DEV] Server configured, and what rules apply?
The name of [DEV] Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on [DEV] Server?
Size 3,500 and seed 799696644 define the procedural map on [DEV] Server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto [DEV] Server?
Open the console with F1 in Rust and enter client.connect 89.93.3.136:12015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.