Server profile
[DEV] Minigames
Offline, with 0 of 10 players on; ranked #14,661 of every public Rust server, the top 66%. It last wiped 17h ago.
Offline 89.68.214.165:28015 checked 17h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:14 UTC17h ago | – | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does [DEV] Minigames wipe, and how often?
Its rhythm cannot be read yet: [DEV] Minigames has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 17 hours have passed since its current world was created.
Server
What Rust version is live on [DEV] Minigames?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [DEV] Minigames. Joining needs your game on the same protocol, which Steam updates for you.
Has [DEV] Minigames stayed online, and is it up now?
[DEV] Minigames is offline at the moment; the last time it was seen was 17 hours ago. It spent 3 of the last 7 full days' 168 hours up, 2% of the time. The first record Rust Insights has of it is 19 October 2026.
What location is listed for [DEV] Minigames?
There is no region published for [DEV] Minigames. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 89.68.214.165:28015 is where it answers.
Server tags
Which meanings sit behind the tags on [DEV] Minigames?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what [DEV] Minigames publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does [DEV] Minigames appear?
The Rust Insights lists that carry [DEV] Minigames are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
How many players are on [DEV] Minigames right now?
[DEV] Minigames was last seen 17 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 15:00 UTC, with an average of 0 players.
How does [DEV] Minigames compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts [DEV] Minigames at #14,661, among the top 66% of all ranked servers.
Rules and settings
What are the settings and rules for [DEV] Minigames?
Nothing about gather rate is given in the name of [DEV] Minigames. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Connecting
How do you connect to [DEV] Minigames?
Open the console with F1 in Rust and enter client.connect 89.68.214.165:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.