Server profile
Savage Sands
Offline, with 0 of 50 players on; ranked #6,914 of every public Rust server, the top 31%. It last wiped 14d ago.
Offline 89.43.208.247:28015 checked 17h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 31% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC14d ago | 1 | – | running | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 2 | held half | 12 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Savage Sands?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
On what schedule does Savage Sands wipe?
No next wipe can be predicted for Savage Sands, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 14 days 18 hours ago.
Server
Does Savage Sands hold a steady frame rate?
Average server fps over the last 48 hours was 115, with a floor of 96. At its highest the entity count reached 155,456: buildings, deployables and everything else. It drew as much as 4,128 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Savage Sands?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Savage Sands. You can only join if your game is on the same protocol; Steam handles that update.
Has Savage Sands stayed online, and is it up now?
Offline at the moment, Savage Sands was last seen 17 hours ago. The uptime it reports puts the last restart at about 1 hours ago. It spent 147 of the last 7 full days' 168 hours up, 88% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Savage Sands?
A region is not published by Savage Sands. Rust Insights reports the location a server declares, not the physical place of the machine. 89.43.208.247:28015 is where it answers.
Lists and tags
How should you read the tags listed for Savage Sands?
These tags come from Savage Sands and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Savage Sands appear?
These Rust Insights lists include Savage Sands: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Savage Sands look like?
Savage Sands is offline at the moment; the last sighting was 17 hours ago. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 21:00 UTC, at 2 players on average.
How does Savage Sands compare with other Rust servers in the ranking?
On player hours for the last seven days, Savage Sands sits at #6,914, inside the top 31% of ranked servers.
Settings and rules
What are the settings and rules for Savage Sands?
The name of Savage Sands does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Savage Sands?
The game generates the map on Savage Sands: procedural, size 5,000, seed 1411653045. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
Join
What is the way to join Savage Sands?
Open the console with F1 in Rust and enter client.connect 89.43.208.247:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.