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Rust Insights

Server profile

Coconut Cove Pve

Online, with 0 of 50 players on; ranked #4,080 of every public Rust server, the top 18%. It last wiped 4d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 3
#4,080ranktop 18%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5221:0006:0015:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020021:0006:0015:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Note: Top 18% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days usual gap between real wipes
0% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:47 UTC4d ago 3 – running 0
Fri 23 Oct, 17:42 UTC5d ago 3 – 0.9 days 1
Thu 22 Oct, 20:24 UTC5d ago 2 – 0.9 days 0
Wed 14 Oct, 19:30 UTC14d ago 2 held half 8 days 0
Tue 13 Oct, 19:41 UTC15d ago 2 – 1 days 1
Sun 4 Oct, 17:08 UTC24d ago 2 held half 9.1 days 1
Thu 1 Oct, 21:36 UTC FW26d ago 2 held half 2.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average205/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average183/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average19/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does Coconut Cove Pve look like once wipe day arrives?

Recent wipes peaked at 3 players on average. 24 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

When does Coconut Cove Pve wipe, and how often?

There is no next wipe to predict: Coconut Cove Pve wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 4 days 1 hours ago.

About the server

Does Coconut Cove Pve hold a steady frame rate?

The 48-hour average for server fps is 96, and 44 was the lowest seen. At its highest the entity count reached 89,432: buildings, deployables and everything else. The highest memory figure was 5,245 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Coconut Cove Pve on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Coconut Cove Pve. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Coconut Cove Pve, and is it online?

At the time of this check Coconut Cove Pve is online. Going by the uptime figure it gives, its last restart was around 9 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 26 September 2026.

Where does Coconut Cove Pve run from?

There is no region published for Coconut Cove Pve. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 89.34.97.220:28080.

Lists and tags

How should you read the tags listed for Coconut Cove Pve?

When the game's server browser reads Coconut Cove Pve, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Coconut Cove Pve?

These Rust Insights lists include Coconut Cove Pve: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on Coconut Cove Pve right now, and how does that number move?

Coconut Cove Pve shows 0 players at the moment, against 50 slots. The seven-day average is 0 players, and the highest point in that week was 3. Its strongest hour in the past 48 was 21:00 UTC, with an average of 2 players.

Where does Coconut Cove Pve sit in the rankings?

Player hours over seven days put Coconut Cove Pve at #4,080, within the top 18% of the ranked field.

Settings and rules

What settings and rules apply on Coconut Cove Pve?

Nothing about gather rate is given in the name of Coconut Cove Pve. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.

What is the map on Coconut Cove Pve?

Size 4,500 and seed 481981 define the procedural map on Coconut Cove Pve, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

How to join

How do you connect to Coconut Cove Pve?

Type client.connect 89.34.97.220:28080 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.