Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #16,006 of every public Rust server, the top 70%. It last wiped 25d ago.
Offline 89.244.82.191:28015 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:44 UTC25d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at TroubleChute?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does TroubleChute wipe?
The record of TroubleChute's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 25 days 7 hours have passed since its current world was created.
Server details
On what version does TroubleChute currently run?
Rust network protocol 2634 and build 166652 on Windows is what TroubleChute runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TroubleChute, and is it online?
The last sighting of TroubleChute was 25 days 1 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 3 October 2026.
What location is listed for TroubleChute?
There is no region published for TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 89.244.82.191:28015.
Server tags
Which meanings sit behind the tags on TroubleChute?
These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
TroubleChute appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on TroubleChute right now, and how does that number move?
TroubleChute was last seen 25 days 1 hours ago and is offline right now.
In the ranking of Rust servers, where does TroubleChute place?
The player-hours ranking for the last seven days puts TroubleChute at #16,006, among the top 70% of all ranked servers.
Settings and rules
How is TroubleChute configured, and what rules apply?
No gather rate appears in the name of TroubleChute. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on TroubleChute?
The map on TroubleChute is procedural and the game generates it.
Join
How do you connect to TroubleChute?
To connect, start Rust and enter client.connect 89.244.82.191:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.