Server profile
TroubleChute
Offline, with 1 of 10 players on; ranked #12,039 of every public Rust server, the top 54%. It last wiped 24d ago.
Offline 89.244.82.185:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 54% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does TroubleChute wipe?
The record of TroubleChute's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 5 hours ago.
About the server
On what version does TroubleChute currently run?
Running on Windows, TroubleChute is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TroubleChute, and is it up at the moment?
The last sighting of TroubleChute was 3 days 2 hours ago, and it is offline at present. The last 2 full days gave 0 of 48 hours up, or 0% of the time. Rust Insights first logged this server on 24 October 2026.
What location is listed for TroubleChute?
No region is published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 89.244.82.185:28015 is where it answers.
Tags
What is meant by each tag on TroubleChute?
These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
These Rust Insights lists include TroubleChute: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on TroubleChute right now, and how does that number move?
The last time TroubleChute was seen online was 3 days 2 hours ago, and it is offline now. A weekly average of 1 players goes with a peak of 1.
Where does TroubleChute sit in the rankings?
On player hours for the last seven days, TroubleChute sits at #12,039, inside the top 54% of ranked servers.
Map and rules
How is TroubleChute configured, and what rules apply?
Nothing about gather rate is given in the name of TroubleChute. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
What is the map on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
Connecting
How do you connect to TroubleChute?
Type client.connect 89.244.82.185:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.