Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,207 of every public Rust server, the top 69%. It last wiped 25d ago.
Offline 89.244.82.164:28015 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does TroubleChute wipe, and how often?
Too few wipes are on record for TroubleChute to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 25 days 6 hours ago.
About the server
What Rust version is live on TroubleChute?
The Rust build is network protocol 2634 and build 166652, running on Windows, for TroubleChute. The same protocol is required to join, and Steam takes care of updating it.
Has TroubleChute stayed online, and is it up now?
The last sighting of TroubleChute was 19 days 20 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 8 October 2026.
In which location does TroubleChute sit?
A region is not published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 89.244.82.164:28015 is where it answers.
Lists and tags
What is meant by each tag on TroubleChute?
These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on TroubleChute right now, and how does that number move?
TroubleChute is offline at the moment; the last sighting was 19 days 20 hours ago.
In the ranking of Rust servers, where does TroubleChute place?
On player hours for the last seven days, TroubleChute sits at #15,207, inside the top 69% of ranked servers.
Settings and rules
How is TroubleChute configured, and what rules apply?
The name of TroubleChute does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on TroubleChute?
The game generates the map on TroubleChute, which is procedural.
Join
How do you connect to TroubleChute?
To connect, start Rust and enter client.connect 89.244.82.164:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.