Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,842 of every public Rust server, the top 72%. It last wiped 24d ago.
Offline 89.244.82.160:28015 checked 18d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does TroubleChute wipe?
The record of TroubleChute's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 24 days 13 hours have passed since its current world was created.
Server details
Which Rust version is TroubleChute on?
Running on Windows, TroubleChute is on Rust network protocol 2634 and build 166652. Joining needs your game on the same protocol, which Steam updates for you.
Has TroubleChute stayed online, and is it up now?
Offline at the moment, TroubleChute was last seen 18 days 4 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 9 October 2026 is when Rust Insights first saw it.
Where does TroubleChute run from?
No region is published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 89.244.82.160:28015 is where it answers.
Tags
How should you read the tags listed for TroubleChute?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what TroubleChute publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TroubleChute appear?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on TroubleChute right now?
The last time TroubleChute was seen online was 18 days 4 hours ago, and it is offline now.
In the ranking of Rust servers, where does TroubleChute place?
On player hours for the last seven days, TroubleChute sits at #15,842, inside the top 72% of ranked servers.
Map and rules
How is TroubleChute configured, and what rules apply?
No gather rate appears in the name of TroubleChute. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
What is the map on TroubleChute?
The map on TroubleChute is procedural and the game generates it.
How to join
How can you get onto TroubleChute?
Open the console with F1 in Rust and enter client.connect 89.244.82.160:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.