Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #12,920 of every public Rust server, the top 60%. It last wiped 16d ago.
Offline 89.163.212.63:27015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does IKS[211 Devblog] wipe, and how often?
The record of IKS[211 Devblog]'s wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 16 days 21 hours ago.
Server details
On what version does IKS[211 Devblog] currently run?
Running on Windows, IKS[211 Devblog] is on Rust network protocol 2164. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for IKS[211 Devblog], and is it online?
Offline at the moment, IKS[211 Devblog] was last seen 13 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 16 October 2026.
Where does IKS[211 Devblog] run from?
A region is not published by IKS[211 Devblog]. Rust Insights reports the location a server declares, not the physical place of the machine. 89.163.212.63:27015 is where it answers.
Lists and tags
What is meant by each tag on IKS[211 Devblog]?
When the game's server browser reads IKS[211 Devblog], it finds these tags: mp10 (Max players): It holds 10 slots; v2164 (Protocol): Your game must run the same version to join: the protocol is 2164; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it is filed under Modded; hb68d7370 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does IKS[211 Devblog] turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry IKS[211 Devblog] are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded.
Player counts
What does the population of IKS[211 Devblog] look like?
IKS[211 Devblog] is offline at the moment; the last sighting was 13 days 5 hours ago.
How does IKS[211 Devblog] compare with other Rust servers in the ranking?
Player hours over seven days put IKS[211 Devblog] at #12,920, within the top 60% of the ranked field.
Rules and settings
How is IKS[211 Devblog] configured, and what rules apply?
Nothing about gather rate is given in the name of IKS[211 Devblog]. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. VAC is off: Valve's anti-cheat is not active.
Connecting
What is the way to join IKS[211 Devblog]?
Open the console with F1 in Rust and enter client.connect 89.163.212.63:27015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.