Server profile
SKP Testserver
Online, with 0 of 10 players on; ranked #15,348 of every public Rust server, the top 69%. It last wiped 16d ago.
Online 89.163.188.215:28015 checked 5m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC16d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On SKP Testserver, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 14 hours after it started.
On what schedule does SKP Testserver wipe?
The record of SKP Testserver's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 16 days 6 hours ago.
Server
Does SKP Testserver hold a steady frame rate?
Average server fps over the last 48 hours was 13, with a floor of 8. Buildings, deployables and the rest took the entity count as high as 117,186. The highest memory figure was 7,672 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is SKP Testserver on?
Rust network protocol 2634 and build 167584 on Linux is what SKP Testserver runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is SKP Testserver, and is it up at the moment?
At the time of this check SKP Testserver is online. About 15 days 5 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does SKP Testserver sit?
There is no region published for SKP Testserver. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 89.163.188.215:28015.
Tags
What is meant by each tag on SKP Testserver?
These tags come from SKP Testserver and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does SKP Testserver appear?
The Rust Insights lists that carry SKP Testserver are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on SKP Testserver right now, and how does that number move?
Of its 10 slots, SKP Testserver currently has 0 filled. Its average over seven days comes to 0 players.
How does SKP Testserver compare with other Rust servers in the ranking?
On player hours for the last seven days, SKP Testserver sits at #15,348, inside the top 69% of ranked servers.
Map and rules
How is SKP Testserver configured, and what rules apply?
No gather rate appears in the name of SKP Testserver. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on SKP Testserver?
SKP Testserver runs a procedural map of size 4,500 with seed 1203837342, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to SKP Testserver?
To connect, start Rust and enter client.connect 89.163.188.215:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.