Server profile
TestServ12
Offline, with 0 of 200 players on; ranked #16,699 of every public Rust server, the top 70%. It last wiped 28d ago.
Offline 89.125.214.42:35001 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does TestServ12 wipe, and how often?
Too few wipes are on record for TestServ12 to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 28 days 20 hours have passed since its current world was created.
Server details
Which Rust version is TestServ12 on?
The Rust build is network protocol 2633 and build 165217, running on Windows, for TestServ12. The same protocol is required to join, and Steam takes care of updating it.
Has TestServ12 stayed online, and is it up now?
The last sighting of TestServ12 was 28 days 12 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 30 September 2026.
In which location does TestServ12 sit?
There is no region published for TestServ12. Rust Insights reports the location a server declares, not the physical place of the machine. 89.125.214.42:35001 is where it answers.
Server tags
How should you read the tags listed for TestServ12?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): 200 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what TestServ12 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TestServ12 appear?
TestServ12 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on TestServ12 right now?
TestServ12 was last seen 28 days 12 hours ago and is offline right now.
Where does TestServ12 sit in the rankings?
The player-hours ranking for the last seven days puts TestServ12 at #16,699, among the top 70% of all ranked servers.
Map and rules
What are the settings and rules for TestServ12?
Nothing about gather rate is given in the name of TestServ12. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on TestServ12?
Size 1,000 and seed 352165132 define the procedural map on TestServ12, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to TestServ12?
Open the console with F1 in Rust and enter client.connect 89.125.214.42:35001. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.