Server profile
TestServ12
Offline, with 1 of 50 players on; ranked #14,336 of every public Rust server, the top 60%. It last wiped 29d ago.
Offline 89.125.214.42:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does TestServ12 wipe, and on which day?
Its rhythm cannot be read yet: TestServ12 has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 29 days 2 hours ago.
Server
What Rust version is live on TestServ12?
Running on Windows, TestServ12 is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is TestServ12, and is it up at the moment?
Offline at the moment, TestServ12 was last seen 28 days 19 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 30 September 2026.
Where does TestServ12 run from?
No region is published by TestServ12. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 89.125.214.42:28015.
Tags
How should you read the tags listed for TestServ12?
These tags come from TestServ12 and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TestServ12 appear?
TestServ12 appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TestServ12 right now, and how does that number move?
The last time TestServ12 was seen online was 28 days 19 hours ago, and it is offline now.
Where does TestServ12 sit in the rankings?
The player-hours ranking for the last seven days puts TestServ12 at #14,336, among the top 60% of all ranked servers.
Rules and settings
How is TestServ12 configured, and what rules apply?
No gather rate appears in the name of TestServ12. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on TestServ12?
The game generates the map on TestServ12: procedural, size 1,000, seed 352165132. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to TestServ12?
Type client.connect 89.125.214.42:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.