Server profile
TestServ12
Offline, with 0 of 50 players on; ranked #16,810 of every public Rust server, the top 70%. It last wiped 28d ago.
Offline 89.125.214.42:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TestServ12 wipe?
Too few wipes are on record for TestServ12 to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 28 days 16 hours ago.
Server details
On what version does TestServ12 currently run?
Rust network protocol 2633 and build 165217 on Windows is what TestServ12 runs. You can only join if your game is on the same protocol; Steam handles that update.
Has TestServ12 stayed online, and is it up now?
TestServ12 is offline at the moment; the last time it was seen was 28 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 30 September 2026.
Where does TestServ12 run from?
No region is published by TestServ12. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 89.125.214.42:28015.
Server tags
Which meanings sit behind the tags on TestServ12?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what TestServ12 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does TestServ12 turn up among the Rust Insights lists and filters?
TestServ12 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of TestServ12 look like?
TestServ12 is offline at the moment; the last sighting was 28 days 16 hours ago.
In the ranking of Rust servers, where does TestServ12 place?
Player hours over seven days put TestServ12 at #16,810, within the top 70% of the ranked field.
Rules and settings
What are the settings and rules for TestServ12?
The name of TestServ12 does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on TestServ12?
The map on TestServ12 is procedural and the game generates it.
Connecting
How do you connect to TestServ12?
Open the console with F1 in Rust and enter client.connect 89.125.214.42:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.