Server profile
TestServ12
Offline, with 0 of 50 players on; ranked #16,757 of every public Rust server, the top 70%. It last wiped 28d ago.
Offline 89.125.214.42:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does TestServ12 wipe, and on which day?
Its rhythm cannot be read yet: TestServ12 has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 28 days 9 hours have passed since its current world was created.
Server details
On what version does TestServ12 currently run?
The Rust build is network protocol 2633 and build 165217, running on Windows, for TestServ12. The same protocol is required to join, and Steam takes care of updating it.
Has TestServ12 stayed online, and is it up now?
The last sighting of TestServ12 was 28 days 4 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 30 September 2026 is when Rust Insights first saw it.
What location is listed for TestServ12?
No region is published by TestServ12. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 89.125.214.42:28015.
Server tags
What is meant by each tag on TestServ12?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what TestServ12 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TestServ12 appear?
The Rust Insights lists that carry TestServ12 are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on TestServ12 right now?
The last time TestServ12 was seen online was 28 days 4 hours ago, and it is offline now.
Where does TestServ12 sit in the rankings?
On player hours for the last seven days, TestServ12 sits at #16,757, inside the top 70% of ranked servers.
Settings and rules
What are the settings and rules for TestServ12?
The name of TestServ12 does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on TestServ12?
The game generates the map on TestServ12: procedural, size 1,000, seed 352165132. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to TestServ12?
To connect, start Rust and enter client.connect 89.125.214.42:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.