Server profile
Test-1
Offline, with 0 of 10 players on; ranked #15,082 of every public Rust server, the top 70%. It last wiped 14d ago.
Offline 89.125.214.191:28016 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Test-1 wipe, and how often?
Too few wipes are on record for Test-1 to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 14 days 1 hours ago.
Server details
On what version does Test-1 currently run?
Running on Windows, Test-1 is on Rust network protocol 2332. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test-1, and is it online?
Offline at the moment, Test-1 was last seen 14 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 15 October 2026 is when Rust Insights first saw it.
Where does Test-1 run from?
There is no region published for Test-1. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 89.125.214.191:28016 is where it answers.
Lists and tags
What is meant by each tag on Test-1?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2332 (Protocol): Matching versions are required, and the protocol is 2332; ptrak (Networking): The network layer is RakNet, Rust's standard; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hf7b64e55 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what Test-1 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Test-1 appear?
Test-1 appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded.
Population
What does the population of Test-1 look like?
Test-1 is offline at the moment; the last sighting was 14 days 1 hours ago.
How does Test-1 compare with other Rust servers in the ranking?
Player hours over seven days put Test-1 at #15,082, within the top 70% of the ranked field.
Rules and settings
How is Test-1 configured, and what rules apply?
No gather rate appears in the name of Test-1. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Anti-cheat: VAC, from Valve, is off.
What is the map on Test-1?
The map on Test-1 is procedural and the game generates it.
Join
How can you get onto Test-1?
Type client.connect 89.125.214.191:28016 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.