Server profile
LOCAL raid difficulty validation
Offline, with 0 of 1 players on; ranked #15,423 of every public Rust server, the top 69%. It last wiped 1d ago.
Offline 89.106.72.63:28125 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does LOCAL raid difficulty validation wipe, and on which day?
Its rhythm cannot be read yet: LOCAL raid difficulty validation has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 39 hours ago.
About the server
Which Rust version is LOCAL raid difficulty validation on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for LOCAL raid difficulty validation. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for LOCAL raid difficulty validation, and is it online?
Offline at the moment, LOCAL raid difficulty validation was last seen 38 hours ago. That works out at 0 of 24 hours up, 0%, across the last 1 full day. The first record Rust Insights has of it is 26 October 2026.
In which location does LOCAL raid difficulty validation sit?
There is no region published for LOCAL raid difficulty validation. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 89.106.72.63:28125.
Server tags
What is meant by each tag on LOCAL raid difficulty validation?
These tags come from LOCAL raid difficulty validation and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature LOCAL raid difficulty validation?
The Rust Insights lists that carry LOCAL raid difficulty validation are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
How many players are on LOCAL raid difficulty validation right now?
The last time LOCAL raid difficulty validation was seen online was 38 hours ago, and it is offline now. Across the past week the mean was 0 players.
How does LOCAL raid difficulty validation compare with other Rust servers in the ranking?
On player hours for the last seven days, LOCAL raid difficulty validation sits at #15,423, inside the top 69% of ranked servers.
Settings and rules
How is LOCAL raid difficulty validation configured, and what rules apply?
No gather rate appears in the name of LOCAL raid difficulty validation. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Connecting
How can you get onto LOCAL raid difficulty validation?
Type client.connect 89.106.72.63:28125 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.