Server profile
nameserver
Offline, with 1 of 15 players on; ranked #14,087 of every public Rust server, the top 61%. It last wiped 36d ago.
Offline 89.105.218.141:28015 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 22:03 UTC36d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does nameserver wipe, and how often?
Its rhythm cannot be read yet: nameserver has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 36 days 1 hours ago.
Server details
On what version does nameserver currently run?
Running on Windows, nameserver is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
Has nameserver stayed online, and is it up now?
Offline at the moment, nameserver was last seen 33 days 2 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 22 September 2026.
Where does nameserver run from?
A region is not published by nameserver. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 89.105.218.141:28015.
Lists and tags
How should you read the tags listed for nameserver?
These tags come from nameserver and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp15 (Max players): The slot count is 15; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does nameserver appear?
The Rust Insights lists that carry nameserver are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of nameserver look like?
nameserver is offline at the moment; the last sighting was 33 days 2 hours ago.
In the ranking of Rust servers, where does nameserver place?
Player hours over seven days put nameserver at #14,087, within the top 61% of the ranked field.
Settings and rules
How is nameserver configured, and what rules apply?
The name of nameserver does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on nameserver?
The map on nameserver is procedural and the game generates it.
How to join
What is the way to join nameserver?
To connect, start Rust and enter client.connect 89.105.218.141:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.