Server profile
RandomRaids local test
Offline, with 0 of 2 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 11d ago.
Offline 89.105.214.147:28115 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:06 UTC11d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does RandomRaids local test wipe?
Too few wipes are on record for RandomRaids local test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 11 days 2 hours have passed since its current world was created.
Server details
On what version does RandomRaids local test currently run?
The Rust build is network protocol 2634 and build 167781, running on Windows, for RandomRaids local test. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RandomRaids local test, and is it up at the moment?
Offline at the moment, RandomRaids local test was last seen 5 days 2 hours ago. The last 7 full days gave 2 of 168 hours up, or 1% of the time. The first record Rust Insights has of it is 17 October 2026.
What location is listed for RandomRaids local test?
There is no region published for RandomRaids local test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 89.105.214.147:28115.
Lists and tags
How should you read the tags listed for RandomRaids local test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what RandomRaids local test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RandomRaids local test?
The Rust Insights lists that carry RandomRaids local test are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on RandomRaids local test right now, and how does that number move?
RandomRaids local test was last seen 5 days 2 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.
How does RandomRaids local test compare with other Rust servers in the ranking?
On player hours for the last seven days, RandomRaids local test sits at #15,338, inside the top 69% of ranked servers.
Rules and settings
What are the settings and rules for RandomRaids local test?
Nothing about gather rate is given in the name of RandomRaids local test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on RandomRaids local test?
A procedural map, generated by the game, is what RandomRaids local test runs.
Connecting
What is the way to join RandomRaids local test?
Open the console with F1 in Rust and enter client.connect 89.105.214.147:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.