Server profile
Server_210_DevBlog
Offline, with 1 of 10 players on; ranked #10,135 of every public Rust server, the top 46%. It last wiped 6d ago.
Offline 89.105.199.147:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Server_210_DevBlog wipe, and on which day?
The record of Server_210_DevBlog's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 6 days 4 hours have passed since its current world was created.
Server details
Which Rust version is Server_210_DevBlog on?
The Rust build is network protocol 2201, running on Windows, for Server_210_DevBlog. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Server_210_DevBlog, and is it online?
Offline at the moment, Server_210_DevBlog was last seen 4 days 22 hours ago. It spent 2 of the last 5 full days' 120 hours up, 2% of the time. Rust Insights first logged this server on 22 October 2026.
Where does Server_210_DevBlog run from?
There is no region published for Server_210_DevBlog. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 89.105.199.147:28015.
Lists and tags
What is meant by each tag on Server_210_DevBlog?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2201 (Protocol): Matching versions are required, and the protocol is 2201; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; hd910d3d2 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust are what Server_210_DevBlog publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Server_210_DevBlog appear?
These Rust Insights lists include Server_210_DevBlog: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Last wipe: In the last week.
Population
How many players are on Server_210_DevBlog right now?
Server_210_DevBlog was last seen 4 days 22 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 1.
In the ranking of Rust servers, where does Server_210_DevBlog place?
The player-hours ranking for the last seven days puts Server_210_DevBlog at #10,135, among the top 46% of all ranked servers.
Map and rules
What are the settings and rules for Server_210_DevBlog?
The name of Server_210_DevBlog does not state a gather rate. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. The server has Valve's VAC anti-cheat switched off.
Which map is live on Server_210_DevBlog?
The game generates the map on Server_210_DevBlog, which is procedural.
Connecting
How can you get onto Server_210_DevBlog?
Open the console with F1 in Rust and enter client.connect 89.105.199.147:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.