Server profile
Local Test
Offline, with 0 of 10 players on; ranked #7,129 of every public Rust server, the top 32%. It last wiped 27d ago.
Offline 88.216.63.86:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 32% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:46 UTC3d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Local Test look like once wipe day arrives?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 8 hours after it started.
When does Local Test wipe, and how often?
Too few wipes are on record for Local Test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 1 hours ago.
About the server
On what version does Local Test currently run?
Rust network protocol 2635 and build 168909 on Windows is what Local Test runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Local Test, and is it up at the moment?
The last sighting of Local Test was 24 hours ago, and it is offline at present. It spent 41 of the last 7 full days' 168 hours up, 24% of the time. The first record Rust Insights has of it is 9 October 2026.
In which location does Local Test sit?
A region is not published by Local Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 88.216.63.86:28015 is where it answers.
Lists and tags
How should you read the tags listed for Local Test?
When the game's server browser reads Local Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Local Test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Local Test are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on Local Test right now?
Local Test is offline at the moment; the last sighting was 24 hours ago. A weekly average of 0 players goes with a peak of 1.
Where does Local Test sit in the rankings?
On player hours for the last seven days, Local Test sits at #7,129, inside the top 32% of ranked servers.
Map and rules
What are the settings and rules for Local Test?
Nothing about gather rate is given in the name of Local Test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Local Test?
The game generates the map on Local Test, which is procedural.
Connecting
How do you connect to Local Test?
To connect, start Rust and enter client.connect 88.216.63.86:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.